Separate gloves from meshes that come as full body mesh
![dark_shneiderit](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/895/n88614AA598E0.gif)
I have few products that include gloves, so the whole figure is fundamentally in a bodysuit. I would like to make the gloves and feet parts detachable, so I can import them and show/hide them as I see fit.
Not sure if this is possible in DAZ Studio; I was not able to find a way to do so. I am not looking to export and re-import the mesh back and forth in other appps, I would just like to select polygons in DS and separate them so they keep the rigging and weighting, position and everytihg else, but that allow me to hide or show them; as if they were a different mesh. Some clothing products do that; so I would assume there is an easy way to get that done?
Comments
Well, with the geometry editor, you can select, hide and delete faces.
And after that save it as a new.
Thanks, I selected the gloves polygons and created a group in geometry editor, but how can I make it show on the scene hierarchy as gloves? I can show and hide the group in geometry editor, but I would like to have that as separate object, instead of being still a part of the original object.