Help with the script please

Hi

I import fluid animation from a blender. I did not find a simple way. I import every frame in the obj format. A lot of items are imported.

All objects are numbered in accordance with the frame on which they should be visible.

I found a great plugin that shows / hides objects in animation. With this plugin, I make the subject visible in the right frame. I do it manually.

How to write a script that would do this automatically?

So that the object with the name "untitled_000005" was visible only in frame 5.

Comments

  • TheKDTheKD Posts: 2,696
    edited December 2019

    Try this method:
    1) Import the first frame

    2) use morphloader to import all teh other frames as morphs

    3) https://github.com/versluis/animmorph Use this script to toggle the morphs

    Oh wait, I don't know if it will work like that, I just remembered that morph will only work if each item has the same polycount.

    Post edited by TheKD on
  • TheKD said:


    Oh wait, I don't know if it will work like that, I just remembered that morph will only work if each item has the same polycount.

    That's right, this method doesn't work, I already tried.

    Each item has a different number of polygons.

  • Can such a script be written?

  • Probably, but I suspect it would be very slow for any substantial simulation. There was, as I recall, a script for importing .mdd files (not the same as the vertex count was constant) and it was billed as being slow - somethign that ad to handle variable vertex couns would probably be slower.

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