Adding to Cart…

Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I think it would be really cool if Daz had a VR app in the Oculus store and we could see all the products in 3D in VR!
Facebook is working hard to make a widespread VR social app and in the future it may become much more social with business meetings taking place in VR and friends from different states or countries able to meet in VR. I also think it is great for the elderly or those in wheelchairs or stuck in bed, they can go anywhere in the world, museums, space, fantasy locations, amusement park rides... I could see it really transforming homes for the elderly...
I have no idea what HLA is and has nothing to do my love of VR. I have been to many VR conventions and gaming is the least important use of it. It's being developed for brain surgery! It's being used in the military, in medicine, research, company training, education, sooo many purposes besides gaming!
DELETE
HLA is Half Life Alyx, the long awaited follow up to the old half Life game that pretty much put Valve on the map. It's due out in march and has sparked sell outs of headsets during the holiday season.
So when you getting a headset????
lol. in a good way. :)
michael, you really are doing a great job of waking up we not-so-early-adopters, and encouraging us to join you in the promised land.
i'm still trying to figure out what the barriers to entry are, though. looking at the stuff you're pointing out and the stuff you're demonstrating, it looks from here as though both a financial layout and a relevant experience/skill set are both involved to join you in the land of milk and honey, etc.
don't tease us *too* hard if we have to take this miraculous virtual journey thing one step at a time. :) we're already sad that we don't have the gear and the chops to use it.
j
DELETE
LOL, yeah I have a selfish vested interest in getting more users into VR, it will drive development into better tech and better apps which will benefit me (and other users). i figure since i have the info for myself, I might as well post it here for anyone interested in VR. I have already talked 3 co-workers into VR, LOL. I had tried the Oculus Go when it came out and while I thought it was cool, the experience made it seem gimmicky, so I just dismissed it and VR right after that. 8 months ago I saw this video
and was blown away by the possibilities and luckily had just gotten a bonus at work, so I went online and researched headsets and ordered a Rift S the next day. Best investment of the year since I use it daily.
I would like to see a better ventilation system for the VR systems I own the rift and rift s and they get too hot. I will say this for them if you need exercise this is great for a workout. If you can set up system with Unreal or Epic they are great if you can get your models in so you can look at them in real time. The downside is daz is all iray shading so you will have to fix textures and shaders to work in the game engines.
Seconded, thirded, fourthed etc. I'd love to do that within Daz. I may subscribe to VAM to get this, but not sure I really need adult content as I enter a second childhood.
Oh yeah ... Michael did that number on me a while back. ;)
So now I have a VR headset and, as you say, there is a learning curve. It has taken me a while to figure out how to manipulate virtual objects using the controllers/virtual hands but Oculus have a nice little VR training routine that gets you started. It took longer for me to get used to wearing the headset. I can now manage about an hour with it on while I know thare are people who wear them for several hours without a break. I had money put aside for a new GPU but I spent it on the headset instead. Now that 4.12 has highlighted lots of GPU problems with IRay, I'm quite glad I went for the headset and I will now wait a few months before digging into the piggy bank for a GPU. My 1070 seems to cope with the Oculus Rift S ok for now.
I've had a Rift CV1 for just over three years now. Originally I bought it just to play Elite: Dangerous, and it was worth every penny for the sense of scale and immersion it brings to that game. As others have mentioned here, Google Earth in VR is amazing (and free). I've used it a lot to watch films in a cinema using BigScreen - not quite as good as a real cinema, but you don't get people talking and rustling sweet packets. When you want some solitude to watch a film, there is nothing quite like sitting on the Moon with a large screen in front of you.
More recently, I've played the "Vader Immortal" games. The actual game story isn't up to much, but the lightsaber training dojo is definitely the main attraction. The first time I reached out for the lightsaber, pulled it to my hand using the force and then ignited the blade, it took me back to when I was 8 years old and playing with a toy lightsaber.
In terms of how mainstream it will become, I think it will take many years, but hopefully we will eventually end up with something like a pair of sunglasses. I can see a time when 3D cinema doesn't use IMAX and 3D glasses, but instead uses virtual reality glasses to fully immerse viewers in 3D worlds. Probably of less use for live action films, but for animated 3D films it would be a whole new experience.
Much as I would like to be able to pose and walk around models in Daz Studio, I can't see that happening unfortunately. Those of us that use Daz Studio are already part of a niche market that requires computers which are generally above the average consumer model. Adding VR to that would be extremely difficult.
That said though, if someone developed a plugin for Studio that would allow me to enter a scene in VR, pose models and then save and re-load in 2D for rendering then I would buy it in an instant.
People who experience motion sickness with a VR headset should stop immediately, take a substantial break and then try again and repeat until they get used to it. Ignoring this will possibly make the motion sickness worse as your brain comes to associate the view of VR with motion sickness. In some cases, this is caused by lower framerates in VR when your graphics card can not keep up. For the Rift CV1, it needs to maintain 90fps. When it falls below that, although you may not be consciously aware, it can lead to motion sickness. A friend of mine is an airforce pilot, and he has experienced mothon sickness using one of the VR headsets that they use as simulators with cadets. I suspect it is due to a lower framerate.
Also worth bearing in mind that although you can wear glasses with a VR headset, it is much more comfortable if you have small frames.
Not everyone uses VR for gaming. I've been going to a lot of screenings here in LA (they screen a ton of "For Your Consideration" movies for Guild members prior to awards season) and I'm so spoiled by VR apps for Netflix, Hulu, and Amazon Prime that I can no longer stand any heads in front of me in a physical theater and now sit in the front row! I also convinced a ton of people to go out and purchase the Go for streaming purposes. I think the biggest draw to the Go (or Gear) is streaming movies/TV in your own private large screen theater, not gaming.
On the Rift I prefer experiences like Guided Meditation, Nature Trek, Quill, travel and museum apps, narrative apps, roller coasters, flying, space travel and anything psychedelic, trippy, creative or arty. I'm not really into gaming except a few "games" that are more like stepping into a movie and following clues to figure out what to do next. Games aren't everything when it comes to VR. I personally get bored super fast in any shooter type games and mastering any game skills just seem like a waste of time for me, I'd rather master real life skills! For me it's more about exploring worlds or viewing or creating beauty.
I am a lot like you in this aspect also. I like open world, sandbox experiences where you can explore places that you would never be able to in real life, or ones that don't exist. When i first got VR i spent hours walking the streets of places I have never been to in the google maps app. Also watching 360 vids of space travel, flying over exotic locales, skydiving, etc was amazing like I was the one doing it and not watching a video of it.
Nature Trek was a very cool concept, I just wish it was done better, more believable. I love the safari one, but the animals didn't move realistically to immerse me in it.
I also spent hours in the Blu and Ocean rift when I first got VR, it was amazing being underwater like that.
Have you tried WaveXR yet http://wavexr.com/ it's a trippy, artsy, and social experience with music, pretty cool.
I have been petitioning Amazon to bring their prime movie app over the the Rift S also. I can't justify getting a Go when I have a headset already. makes no sense that can't add support for the rift also. for now I have to use Bigscreen or Virtual Desktop to watch.
seen 3D VR Art made using Tilt Brush, does that export as obj and load into DAZ studio?
I haven't tried it yet, only impoted and that didn't go as well as i would have liked, but i did find this video
You can export Tilt Brush as obj but you lose a lot of the brush effects. You can however export to Unity using https://poly.google.com/ and since Tilt Brush was created in Unity all the effects will transfer. Danny Bittman has an excellent series of youtube videos on how to do that :https://www.youtube.com/playlist?list=PLOLKyO33TrxUB05hswh-aR5icFj_uNq4k
I really enjoy the enviroments in games - currently I'm playing Stormland with a friend and for a scifi nut like me its a huge thrill walking around in alien environments - lots of "OMG look at that!" moments and its even better when you're playing with a friend and experiencing the same things :)
Asgard's Wrath
hopefully as it catches on it will become something I too can afford, what I am seeing here is awesome
using Oculus Rift S with Virt A Mate, very cool watching and "touching" the daz models and stuffs :P
The hottest new VR experience is "Pistol Whip" It combines the "I feel like a total bad @$$ right now" of Super Hot and the "get ya body movin" beats of Beat Saber.
I bought the Index last summer. I'm really looking forward to playing HLA with it when it comes out next month. I think it's because I purchased the Index that HLA was automatically added to my Steam library. YAY!
If you tried getting Daz3d models into Unreal Engine before without success there is a new plug-in on the UE4 Marketplace called Daz to Unreal that does a pretty good job streamlining the process.
pistol whip is fun, but I have playing the crap out of Walking Dead Saints and Sinners and the 3rd Vader Immortal. I can't wait till march for HLA also, hope it doesn't disappoint.
Thanks for the plugin info, off to check it out.
There's a sale on via Humble Bundle at the moment - Moss alone cost more than that and its a fantastic little adventure to relax in. The environments in it is awesome.
https://www.humblebundle.com/games/vr-bundle
The Educators in VR 2020 is on at the moment too - worth checking out if you're interested in developments in VR
https://educatorsinvr.com/events/international-summit/
Alvin Wang Graylin had some interesting statistics in last night's keynote address in Engage
My friend got an oculus around Christmas and I recently played it... it was way better than I thought.
I was actually tired by the time I punched the bookcase...
I was playing a shooter game and I went to clock some dude coming inside the elevator to get me and the bookcase was just an foot outside the safe zone which I punched a bit outside of... clipped the TV as well... and they caught it all on video too... it actually looked kinda cool.
Even though I almost broke two fingers it was lots of fun... it was like 1987 all over again. I finished the level with a bloody hand, tired and took out all the bad guys... which normally in a video game would involve me sitting on a sofa not bleeding and not breathing heavy.
Yeah, I can see where in a few years and a bit more refining of the tech this is where video games should be headed.
Playing a decent VR like that, it was like the first time I played an Atari 2600... it was loads of fun and and the promise of what was to come was thrilling... only with the 2600 I didn't bust up my hand.
Its in its infancy now, but I can see a bright future.
Been there, done that. I broke a controller and almost my hand playing Blade and Sorcery last month. I was on my 7th or so wave of warriors and i swung my sword to kill the one in front of me and then around to defend my back and went right into the wall, LOL makes me want to move into a warehouse. My GF doesn't understand why the furniture keeps moving, LOL
It's crazy how much of a workout VR can be with the right games
It's funny to me when i see users mention measure metrics in the forum when I can just stand up and walk up to the model to make sure the height and proportions are right, LOL
Greetings,
I spend a lot of time with DAZ stuff and VR via Unity, in fact. It imports really, really well usually. I have two Rift's (original) and a Quest. The first thing I ever did was import a Stonemason environment into VR, and...just gaped. It's an unreal experience to _be_ there.
The Quest is...a complete change of the game. I LOVE my Rifts, but the Quest being portable and 'use anywhere' is just magical, and it's gotten even better with software updates since release.
My partner originally got me a Rift so I could play with developing for it, and importing the huge amount of DAZ stuff that I have into it. My kids begged to try it, fell in love with it, so we had to move it from my home office into the living room. So they got me another one for doing my development. And then a Quest, because we tried one that a friend lent us, and were...well, blown away.
My partner can't use it; it incurs motion sickness BADLY, unless they're sitting down, which does work for the 3D drawing programs at least! My kids though...they are just natives to that world. They understand it, its rules, and how to operate in it as if they were born in VR, and they never get nauseous at it.
Some day I'll release a VR game using DAZ assets; it won't be much because I have a day job, but it'll be a fun thing to do.
-- Morgan
Twinmotion is still free and a great way to make BIMmotion projects of your favourite DAZ sets to walk through
I don't own a VR headset so just walk through them like a game
has footsteps, collision etc WASD controls the VR option is there greyed out as no device detected
Thank you so much for the link! :)
I just bought a Rift S and that bundle has quite a few of the games I've been wanting to get (and HB had 50% off Skyrim VR and Fallout VR too).
So far I've loved Asgard's Wrath and I've spent a lot of time playing around with Vorpex (Life is Strange, Fallout: New Vegas). I think the most emotional experience I've had yet (and possibly ever while gaming) was playing 1943 Berlin Blitz - I think it really shows what VR has the capability of doing.
Wow, I just looked up the 1943 Berlin Blitz experience, didn't know that existed till now. As a pilot and WWII aviation nut, I look forward to trying that out myself.
I find there are quite a few simple games that I enjoy and keep going back to when I am short on time and just want to get into the VR world before getting back into real life chores.