Ground Shadows not rendering
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Is there any way to render ground shadows while using "Scene only" environment settings WITHOUT adding a floor plane to the scene?
I'm using Scene Only settings for the lighting, but this seems to disable the ground shadows. "Draw ground shadows" is on, and ground shadow intensity is set to 1.0, but no ground shadows are rendered.
If I add a floor plane, I get the shadows, but then I can't use the transparent .png for compositing the ground shadows.
If I use Dome and Scene settings, I get the ground shadows, but it screws up my scene lighting.
Is there another setting I'm missing?
Comments
There has to be a ground to cast shadows on. If there isn't one there can be no shadows.
If you choose dome only, shadows are rendered on the built-in default ground plain. This implies that the default ground plain can receive shadows. Why doesn't the same ground plane receive shadows if "Draw ground" is turned on in a scene only environment?
It's scene only, I have no idea why draw ground is an option, and would be plenty mad if it actually worked. When I select scene only rendering that's what I mean.
Well, if it's off by default, why would you be mad if there was an option to turn it on for those who needed it? I explained why this would be a very useful (and expected) behavior, and why, based on the available settings it looks like it SHOULD work.
Very simply put, if I've set up lighting for a scene, and I want to use the render (without the dome) for compositing, the lights currently don't cast ground shadows. In fact, since the default render settings are Dome & Scene, ground shadows ARE rendered on the ground plane by default. But turning off dome turns off ground shadows. Doesn't make sense to me.![frown frown](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/confused_smile.png)
Admittedly, I just got this and have not tried it out yet, but it might be a solution to your problem, even if not the ideal solution you asked for, still....
https://www.daz3d.com/iray-hdri-toolkit
Use, or lose, as you see fit. I wish you luck in your quest.
Hmm.. the ground catcher or plane catcher seem to be exactly what I would expect the default ground behavior to be. Thanks for the tip, I may have to check that out.
If you try it out, it would be cool to see a test render.
I used default settings, Scene Only, Ground on. Scene has figure and light. Shadow exists. Transparent .png
You need an hdri to catch shadows; it needs to be a value above 0.0
Yes, that's what I'd expect, but that is not what I get:
Image removed
I found myself in too many pickles over these setting so I understand your frustration. If you want shadows on a trasparent background coming only from your scene you need to use a shadow catcher.![](http://img.youtube.com/vi/6vaUXdZzy0c/0.jpg)
Is this what you're after? If not I've missunderstood?
Don't forget you will probably need to toggle the plane off and on in the Scene tab. Oh, and I'd turn gloss off on the plane you can see the reflections on mine. The shadow coming forward in mine is from a scene spot. The Shadow to the left is from the Dome which you'd have set to off.