Genesis 8 Eyes

Not sure that is the right title, but here goes.  I'm a several year user, but do not consider myself an expert at all.  After I downloaded DAZ 4.12, I found out that my system couldn't handle it (crashed all the time even before designing), so I backed down to DAZ 4.11.

Since then, every time it loads (which it does fine) all Genesis 8 figures, including those designed in the past, have hollow, blank, or alien looking eyes.  Does anyone know if something is loading everytime that needs to be deleted or if there's a setting I need to change.  Know it's possible that there's a coincidental problem here, but can't figure it out right now.

Thanks, 

JD

PS - This is a positive, since the reboot to 4.11, my renders now only take minutes, not twenty minutes, to render a one figure (no background) scene.  Don't know why this is happenening either.  Possible that I've downgraded the quality, I guess.  Who knows.

 

 

Comments

  • TheKDTheKD Posts: 2,696

    Sounds like you mean no reflections? It does need something to reflect, like a hdri or a light shining on the eyes to make a specular highlight. Also helps for me to bump up the cornea bulge to at least 150

  • Another possibility, which has bitten people in the past — in the Render Settings>Optimization tab there's a parameter for "Max Path Length". This defines how many times light rays are allowed to bounce off shiny surfaces or pass through transparent ones; if it doesn't hit the camera within that number of bounces, that light ray is ignored and the render moves on to the next one. The default value is -1 which means "infinite bounces". When the value isn't -1 things get complicated. There are a lot of surfaces in the Genesis eye model, some transparent, some shiny, some coloured. If the path length isn't high enough to let light rays go all the way through all the eye surfaces — and all the way back out again — then the eyes will look anything from zombie-like to completely white or black.

    I've suggested this because there have been cases of default parameter values changing when the program's updated, or if the settings file gets corrupted.

  • Thanks for that.  I'll check both.  The one concern is that it seems Genesis 8 specific.  The Genesis 2 and 3 characters are fine.  I've attached a quick render of the Basic Genesis 8 figure when 4.11 starts up, if that helps.  All the Genesis 8 figures look like that when opening in what I guess is the default.

    genesis8eyes.png
    1000 x 1000 - 659K
  • I'm sure I've seen that before, but I can't remember what causes it. It's at least the EyeMoisture material on the G8 figure, and the Eyelash and EyeMoisture materials on the separate eyelash object, losing their proper settings. There might also be an issue with the other materials under EyeMoisture. Have you tried just reapplying the base figure materials? (That happens sometimes, the object load has glitched materials, but the separate materials settings are good.)

  • 8eos88eos8 Posts: 170
    edited December 2019

    This is a common problem when importing DAZ figures into other 3D programs and the materials don't get set up properly. I don't know why it would happen within DAZ Studio though...

    Eye Moisture - refraction should be turned on (refraction weight set to 1.0)

    Eyelashes - check that there's an opacity map set (it should be black & white and look like a bunch of eyelashes)

    Post edited by 8eos8 on
  • Okay, tried some of the things mentioned, although must admit I'm such a novice I didn't know the terms automatically.  Attached is the base figure now, ... eyes still don't seem quite right, but maybe they are.  What do you think, ... do they look okay?

    genesis8eyes2.png
    1000 x 769 - 395K
  • HylasHylas Posts: 5,070

    It's not "Max Path". The "Max Path" issue only shows up in the actual render, not in the view you're posting screen shots of.

    It looks to me like a morph problem rather than a materials problem. Not only are the eyes deformed, the entire face doesn't look like Base G8M to me. Load a base G8M and see if it loads with any morphs already applied (Shaping -> Currently used)

  • Rev2019Rev2019 Posts: 180
    edited December 2019

    Thanks for that.  I'll check both.  The one concern is that it seems Genesis 8 specific.  The Genesis 2 and 3 characters are fine.  I've attached a quick render of the Basic Genesis 8 figure when 4.11 starts up, if that helps.  All the Genesis 8 figures look like that when opening in what I guess is the default.

    hmm

    thats what it looks like before the renderer starts or before you get the live Iray viewport view, not when it starts tor render.

    my guess is that you need to set back rendering settings to default

    also check that Iray renderer is selected.

    Post edited by Rev2019 on
  • Okay.  Checked the Shaping settings and there were morphs selected.  I pushed them back to zero and hid them.  Not sure if that's what I should have done.  Didn't see a place to delete them.  The G8 base figure though didn't seem to change.

    Just to clarify.  The last attachment was not a screen shot, but was a render of the Base G8 Figure just as it loads.  All of the G8 figures that I've done in the past now come up with the Shaping Morphs applied.  I'd like to get rid of them altogether.  Any hints on how I do that.

    Thanks

    JD

  • HylasHylas Posts: 5,070

    This is unrelated to your morph problem, but the pictures you've attached is rendered in Basic Open GL. This extremly simple engine is only meant as a way to set up your scene. To do a proper render, switch to either IRAY or 3Delight. You can find this somewhere in the Render Settings tab.

    As for characters loading with unwanted morphs... I've heard of this problem before. Have you recently installed a new character? If so, try uninstalling it to see if that helps.

    But I'm afraid I don't really have a solution, so I hope someone else can chime in. Otherwise open a ticket with the Technical Support. It's a known problem, surely there is a solution.

  • Hylas said:

    To do a proper render, switch to either IRAY or 3Delight. You can find this somewhere in the Render Settings tab.

    It's the separate button (i.e. not a parameter dial or toggle switch) at the top of the Render Settings tab.

  • Knew I was doing those renders in BasicOpen; not sure I know what that meant.  I do have the 3d Delight render engine in the Render Settings tab, but not the Iray.  Should I have the Iray or is that an addon.  Not that this is part of my main problem, but the 3d Delight renders seem too glossy to me.

    Still trying to figure out the unwanted eye morphs and how to get rid of those morphs altogether.

    Thanks all.

Sign In or Register to comment.