Can't render HD morphs?
nogoldspam_5da02063e4
Posts: 0
For some reason, using HD morphs on Genesis and Genesis 2 doesn't work properly. In the interactive view there appears to be a change in detail level, but once I render using either the spot render tool or regular render, the mesh smooths out and the HD morph doesn't appear to be applied at all. I'm using the current version of DAZ, so I'm not sure what's causing this.
Comments
What are your render settings? You must be using 3Delight to see the HD morphs. Also, which version of DS are you using - Help>About DAZ Studio?
I'm using 3Delight on relatively high quality settings, and I am using DAZ studio version 4.6.2.118
64-bit?
Yep, that's right.
Did you install the HD morphs after updating DS, or before?
I installed them before I updated. Should I try re-importing my metadata?
Go to Edit > Preferences and Clear the DSON Cache.
I did that, restarted DAZ, tried again, and it hasn't fixed the problem.
Can you post some comparison renders? One with HD morphs and the same figure with the HD morphs dialled out. It's possible the HD morphs are working as expected, but that you're simply unable to see the differences visually. They are often quite subtle differences.
The top is the SD Michael 6 morph, the bottom is with the HD morph applied. It seems to just smooth him out more.
The differences from HD to Standard are very hard to see unless rendered SIDE by side. Then the diff is EASY to see. As shown here...
The top is the SD Michael 6 morph, the bottom is with the HD morph applied. It seems to just smooth him out more.
What is the pixel filter set to in your render settings?
The top is the SD Michael 6 morph, the bottom is with the HD morph applied. It seems to just smooth him out more.
Are those captured images from the DAZ Studio viewport as opposed to renders?
If you have a HD morph applied, they should see their effect when rendered, even though you don't see a difference in the viewport. If you want to see the effect of the HD morph in the viewport (which is not necessary), you need to have subdivision turned on and set to at least 2. You can increase subdivision to as high as 3 or more, but your system response will slow. Again, it's not required to see the HD morphs in action in the viewport.
I learned this by viewing this thread: Michael and Victoria 6 HD Add-ons Now Available
There are nice examples of the results you should receive in that thread.
I appreciate the HD morphs best in close up renders, particularly in the face.