Strand based hair, geometry shells, and saving - solved.

gitika1gitika1 Posts: 948

I have been working with an older model and learning strand based hair.  After reading that others use a hair cap so that strand based hair can be saved , I thought a geometry shell would work the same.  I add the shell and then the hair.  I saved the geometry shell using File-Save as-Wearables preset.  I made sure to include the materials.  However, whenever I try to apply the shell to another bee, DS crashes.  Any clues to what I am doing incorrectly?

DS does not like loading strand based hair when the viewport is in iray mode.

Bee.png
1300 x 1300 - 1M
Post edited by gitika1 on

Comments

  • No use geoshell. It is not the same as haircaps which are made with real mesh. That's a lovely bee btw.

    If this is just for yourself you can copy out some real mesh [using a modeler] ... if it's intended for redistribution, then make a "beecap" out of real mesh. That can be added then to other bees.

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