need help doing quadruped walk cycle.

dinosaurmad87dinosaurmad87 Posts: 114
edited February 2014 in Daz Studio Discussion

Hi everyone I am struggling to master the quadruped walk cycle and need help to master it I've looked on youtube for video tutorials and there is nothing to help me :(.

Has anybody on here created a quadruped walk cycle before if so if it's not too much trouble can they make me a video tutorial of how to create a walk cycle for a quadruped animal as I need to do it for my Dinosaur movie with a load of models and cannot do it without the tutorial. So if this is possible for any of you guys I'd be most grateful.

Chears, Ian. :)

Post edited by dinosaurmad87 on

Comments

  • TjebTjeb Posts: 507
    edited December 1969

    Sorry no one can help at the moment.
    What you are asking is not easy.
    It's not so difficult to create static animations though.

    Argemtino5.gif
    380 x 380 - 3M
  • JaderailJaderail Posts: 0
    edited December 1969

    There once was a Site all about quadruped walk styles I found in Google. It was for OR about Disney cell animation but showed the different poses and then them in motion. Had a Cat Dog Lion horse and Dino all as examples. I think Disney pulled it as I can not find it now. Try searching for Cell Animation for Quads. It should pull up something useful.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Lots of animated poses here ... some for animals too.

    n.b. Read notes for download link.

  • TjebTjeb Posts: 507
    edited December 1969

    Just a teaser...

    Apatosaurus.gif
    500 x 300 - 997K
  • dinosaurmad87dinosaurmad87 Posts: 114
    edited December 1969

    Ok guys thanks for the info il check these out and see if I can do it. Got to admit I'm very shocked that there are no video tutorials anywhere for daz for this sort of animation.

  • JaderailJaderail Posts: 0
    edited December 1969

    That is mainly because DAZ Studio is a very low end animation tool (I hate to admit) but it has became better with the addition of some of the tools we can now use and also the helper scripts that have been written for it.

    AniMate2 is a very nice helper for Human figures and some animals now as there are some AniBlock's for animals if you hunt enough.
    KeyMate is a very nice tool to help with the DAZ Studio Timeline and easy key frame editing.
    GraphMate is another DAZ Studio Timeline tool that helps with Key Frames and editing the interpolation of the edited keys.
    And
    Casual has a very large collection of animation helper scripts for most versions of DAZ Studio. Scripts

  • Arnold CArnold C Posts: 740
    edited March 2014

    There's an interesting horse walk and run cycle tutorial, made by Richard Williams, on youtube:
    http://www.youtube.com/user/animan1999?feature=watch

    And some useful tutorials on creating keyframed walk cycles by ghidghid:
    http://www.youtube.com/playlist?list=PL3A9EF5D702546A3A

    Sometimes it can be helpful, too, if you're able to watch frame by frame how someone has done it. Hai Gan has a few motion cycles for the old DAZ Millennium Horse on his/her site:
    http://www.jellywormman.net/poser/index.php

    Post edited by Arnold C on
  • NorrieNorrie Posts: 32
    edited March 2014

    I'm having the same problem but for a horse. I've bought the horse and ani blocks but it's getting it to walk smoothly. You'd think there would be at least 1 tutorial on You tube showing how to animate walking action for a horse. All I can find are 'look what I can do, aren't I good' videos

    Post edited by Jaderail on
  • JaderailJaderail Posts: 0
    edited December 1969

    Which Horse Aniblocks? They should tween seamlessly if created right.

  • chorsechorse Posts: 163
    edited March 2014

    Just get any decent film clips with dinosaurs like Jurassic Park and play back the run and walk sequence frame by frame. Count the frames for one walk or run cycle and make notes the leg and body positions such as neck and head. In DS you would want to key-frame the dinosaur's starting, passing, and landing positions for one walk/run cycle. Pay special attention to the timing, ease out and in, and bend position of each of the keyframe positions. This is what gives the dinosaurs their weight and realism. You can then copy the keyframes and paste the keyframes for subsequent cycles. You could also create a walk or run aniblock from the DS key-frames in aniMate, or save it as an animated pose pre-set for future use. Keep in mind films are usually filmed in 24 fps and TV 30 fps.

    A quadrupeds walk principle are actually similar to bipeds, imagine having 2 sets of legs, each set walking in opposite cycle: spiders 4 alternating pairs of legs, each pairs walking in alternate cycles.. etc. You don't have to reinvent the wheel...

    Post edited by chorse on
Sign In or Register to comment.