morph from general scale
![drinformation](https://secure.gravatar.com/avatar/cc23a2dbe74b517b48195f4f19d964be?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fcc23a2dbe74b517b48195f4f19d964be_100.png)
I'm trying to create a single morph from G2F base body with some body parts scaled, when I export it as .obj (daz3D preset) and try to import in morph loader advanced I get "Vertex count mismatch in Morph Loader"
how can I fix that and is there a better way to create such a morph?
Comments
Make sure you exported at base resolution!
Ah, that was the case, I'm forgetting everything I've learnedwhen I started it seems.
Thank you ^^