Smoothing modifier/Base joint correction for separate parts G8F?

Rev2019Rev2019 Posts: 180

Hi

i have started to add smoothing modifiers to the G8F body as it looks much more realistic when they move and bend arms/legs.

default smoothing iritations is 2 but you get a better more smooth body with lets say 30-40 iritations

problem then is the whole body shrinks.

question here is is it possible to add a smoothing modifier for just some parts of the body? such as legs or arms and leave the rest at default ?

 

i also have another question about the base joint corrections which is ON by default

can you modify what parts that gets corrected?

base joint correction isnt quite 100% accurate when the body bends and shrinks some parts more than they should.

for some parts i usually want base joint correction set to OFF but then knees and thighs looks off when bending.

Post edited by Rev2019 on

Comments

  • There is at least one feature request for adding a weight-map access node to Smoothing Modifiers (mine) but I suspect it may be quite hard to do, even if it makes its  way to the top of the pile at some point. I'm not aware of any way to do it directly, though you could try exporting the smoothed mesh as OBJ and then reimporting through Morph Loader using a dForm weight map to attenuate the morph over undesired areas.

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