Falco's Realistic Tears and New Anatomical Elements issue
![prueljr_017d7b9d29](https://secure.gravatar.com/avatar/6a2eef1142828c0532410230e946b55f?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F6a2eef1142828c0532410230e946b55f_100.png)
When I use Falco's realistic geoshell tears, it makes a semi-transparent white shell over the 3FeetWolf's newGens, which makes the gens look like a different material than the rest of the body. I remember somehow turning off that specific area's visibility in render on the shell, but can;t remember how to do it now. Anyone know how to fix this issue?
Post edited by Chohole on
Comments
Go to the Geoshell's Parameter (Parameter Tab) and select Visibility > Groups at the bottom of the list. You should see the anatomical elements with the button switched to "on"; switch it to "off".