How easy is it to bring a daz studio scene file in from another computer?
Chakradude
Posts: 260
I am about to get a new render machine and I was wondering how difficult it is to get a scene file from a different computer to open with all the textures etc... recognized and able to render.
one of the main reasons I am moving to a new computer is to work with all internal hard drives so I will hopefully not get the "cant find the file" errors. that said I was just wondering if it is feasable to bring in a scene from a mac or another pc into my new pc and link the files. Is there an automated way to get them to be recognized?
thanks.
Robert
Comments
Depends where you have your content folder. From what you're telling us it's on the same harddrive as your system, the default folder. Make a back-up, then copy the back-up on the new machine in the same place.
My content is on an external drive so switching machines is less of an issue. I just make sure to add the content folder on the fresh install of Daz Studio.
Simple if it has access to the same assets.
Well it's easy either way; Studio will attempt to load it, and tell you it can't find anything missing.
Different versions of studio can open the same files as a rule, unless an earlier version doesn't have one is required for anything created later. Even then it is likely to load.
Not actually a problem. When DAZ|Studio loads a scene file it's full of pointers to files relative to the location of the content folder — the complete file path is not stored. As long as the files used in the scene are all in the same position within the content folder (which they are, as long as you haven't messed with things you shouldn't have, usually in the /data/ or /textures/ folders) and as long as the same items are installed on both computers, then it doesn't matter whether or not the content foldre location is the same on both computers. The same applies if you have multiple content folders; when it comes to loading scene files or settings (e.g. materials) files, D|S sees all your content folders as One Big Content Folder.
Makes sense. I did notice that each time I start Daz it uses an absurd amount of processing power for a short while. I have multiple content folders, so what Daz is doing is probably just a quick check-up on the content.
Probably not the actual content, but the content database. There's a lot of database stuff going on in the background when you start D|S, and for a few minutes after you close it.
If you run special content like textures or have ran an optimizer or are adding custom content, make sure the paths match up exact. I use Dropbox between home and work and a dedicated render station, on a seperate SSD drive for each that is just the drop box and it is the same drive letter on all machines. Using dropbox that way my work is seamlessly synced between all computers. You have to tell Daz to use the new patchs in Preferences. I recommend also syncing Temp and DSON Cache files as well as the Content libraries otherwise you can run into issues with some content.
I'd love to have feature like inDesigns "pack files". :)
Just a bit of spitballing here.
NOTE: I don't use macs, so this is only applicable to windows.
There's a couple things to take into consideration when starting out with network rendering.
First, make sure you are using the exact same version of DS on each system, and you have the same plugins installed/licensed on each machine.
If you're not using the same version it may cause problems, such as render result differences, errors, program crashes, etc.
Be sure that any plugins are not single system license, most aren't, but c.y.a..
Second, it's going to depend on how/where you're installing content, and in some cases the content itself.
If you're using DIM, Daz Connect, or just drag and dropping into the default folder(c:\users\public\My Daz 3D Library), as fuzzums points out above, it's mostly a matter of copying the folders from your workstation to your render box.
The issue here is that any changes you make to your workstation you must copy that over to your render box and vice versa.
Such as, if there's an update to particular content, you have to copy that over to the render box or the workstation, depending on which system you're installing the updated content to.
And onto my suggestion.
There's a couple ideas that'll make life a bit easier.
As Charles suggests, a 'cloud' based solution may work, but it also may violate the EULA, then you have connection considerations, the cost of the service and limitations on bandwidth. Worst case is the company going out of business and loosing everything stored there.
For me, it's cheaper to buy a secondary drive, than to use any of the cloud based solutions.
My suggestion would be to use a secondary drive and install all content there.
Make it accessible to your network, map the drive in DS and done.
This way if you have updates, change placement of files, etc. you don't have to make the same changes to other systems.
You could do this by adding a drive to your existing system, a drive in the render box, or a NAS type system. Your call.
peace folks.
outside of when Daz renders with the cpu (where you need a controller to keep it from taking every cycle) it's probably the only time it does use cpu.
And lots of times when daz is dragging and there's no cpu usage I wonder when they're going to update that old code that's buried deep inside.
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I remember back in the old says with Macs that would go read write read write for instance when you were copying to another disk you could reset the read from 10k to 100k ...
New computers have lots of power but you have to tell the program to use it.