EXPORTING FROM DAZ 3D TO UNREAL ENGINE 4
![Gentle_dragon](https://secure.gravatar.com/avatar/fe84c181224fdb239a139c6b2346ab2a?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Ffe84c181224fdb239a139c6b2346ab2a_100.png)
Hi group, I have a problem I hope you can help me figure out, I was very surprised at how easy it was to export a Daz character or object to the unreal engine as an FBX file through the export/import method. I only have two problems, one the retnas for some reason did import in, but I can't make them show. The second problem is this wierd dublicate of the feet and tail. I'm pretty sure it's coming from the way I set up DAZ during the export, but darn if I can figure it out. The first two pix are what my character looks like in Unreal after the import, the third is my character in Daz3D before the export. Can anyone help me out here? Thank you. Rick
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/43/b4396f8437de192d81703930dab058.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/43/b4396f8437de192d81703930dab058.png)
UE4_import_from_Daz3d.png
1920 x 1080 - 2M
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/dd/ef08512f8d1fa07f644efa214046d2.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/dd/ef08512f8d1fa07f644efa214046d2.png)
UE4_import_from_Daz3d02.png
1920 x 1080 - 2M
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/89/da95d7a9ec71bd684583e88d31b41d.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/89/da95d7a9ec71bd684583e88d31b41d.png)
UE4_import_from_Daz3d03.png
1920 x 1080 - 254K
Comments
under FBX do you have merge clothing to skeleton checked?
while those are geografts it still applies
also check do not export hidden
I have imported characters with geografted legs so know they work
export morphs should also be checked
you need to redo some materials in Unreal corneas, eye moisture need translucency and a black texture sample to make them transparent