Low Res Render?

I am building some complex scenes and some of the animals have fur that does not show in the Iray Viewport until I do an actual render.

To just see how things look I've been doing Active Viewport size renders, but even those can take a while.

Is there any way to do a low-res quick render of the Active Viewport? This would help me a lot.

 

Comments

  • felisfelis Posts: 4,627

    You can get strandbased hair to show up in the viewport, if you change some parameters.

    For stranbased hair check that under Line Tesselation that Preview PR Hair is set to 'On'.

    And for dForce strandbased hair, check that Simulation > Hair > Pre Render both are set to 'On'.

  • vonHobovonHobo Posts: 1,700
    felis said:

    You can get strandbased hair to show up in the viewport, if you change some parameters.

    For stranbased hair check that under Line Tesselation that Preview PR Hair is set to 'On'.

    And for dForce strandbased hair, check that Simulation > Hair > Pre Render both are set to 'On'.

    Thanks! I'll give that a try.

  • TheKDTheKD Posts: 2,696

    If that doesn't work to your liking, you can go to windows > auxilary  and make the window as small as you want and use that for the preview. I use that for fine tuning my lights all the time, a lot faster than doing it in the main veiwport. It takes some time to do the initial load, but making changes it should rerender fast if you don't close the window. Just be sure to change it back to texture shaded, close it and give it some seconds to clear the vram before you do the main render.

  • vonHobovonHobo Posts: 1,700
    TheKD said:

    If that doesn't work to your liking, you can go to windows > auxilary  and make the window as small as you want and use that for the preview. I use that for fine tuning my lights all the time, a lot faster than doing it in the main veiwport. It takes some time to do the initial load, but making changes it should rerender fast if you don't close the window. Just be sure to change it back to texture shaded, close it and give it some seconds to clear the vram before you do the main render.

    thank you

  • bicc39bicc39 Posts: 589

    Thanks to Mr.Felis and the KD.

    Had same problem, this was the answer

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