Victoria 4.2 LOD problem - vampire teeth.
Widdershins Studio
Posts: 539
So I used the power loader and loaded all the level of detail options.
These work :
V4_LOD_1K
V4_LOD_2K
V4_LOD_4K
But this one has a strange effect with the teeth, like shes turned into a bit of a vamp :
V4_LOD_17K
Attached is a screen shot - you can see the thin lines between her teeth. Since I am wanting to do facial animation this is a problem.
Has anyone else found this and can it be fixed any way ?
Many thanks :)
v4vampire.jpg
426 x 398 - 24K
Comments
Select the FULL figure, then in Parameters select Mesh Resolution, change the Subdivision Algorithm to Catmull-Clark (Legacy) if that does not work I have no other Ideas.
Hi, thanks for the reply but I don't have a Subdivision Algorithm setting - just Resolution Level. Do I need to download it or could it be somewhere else ?
Nevermind - I found it...had to load it with the power loader. Sadly no that does not work :(
It is a Setting in DAZ Studio, nothing you can LOAD, and even it does not always work. But it is Here for you to try...
V4 loaded and Selected, Mesh Resolution selected, Subdivision Algorithm menu opened, Catmull-Clark (Legacy)
And as noted that might not correct the error but is worth a try. Click Image for full Size.
That will, however, be relevant only if the figure has been converted to SubD.
Thanks for the replies, but this does not work.
In the screenshot...is it rendered or just a shot of the viewport?
If it's just the viewport, does it still show up when rendered?
It's there in the viewport and it's there in the render.
To me it seems like a misplaced vertex.
I was thinking it looked like a vertex that was just clipping outside of the falloff spheres, but as I understand it for LoD to work the vertices that are present should match vertices in the original mesh - it's just that there aren't as many of them. I suppose if the mesh was tight to the sphere boundaries a rounding error could tip it over.
I don't see DAZ fixing this. First it is a figure two generations old and second LoD isn't meant for close-up work.
I submitted a ticket. I don't see why Daz won't fix it. I have invested a lot of money in V4/Daz and I am still buying V4 stuff...
Just a heads up that Daz kindly fixed this problem. There's an update via the Install Manager.
Thanks very much to the good people at Daz :)