How to make rendering output better than Poser?

Leo ChenLeo Chen Posts: 697
edited December 1969 in New Users

The attached images are output from DAZ Studio 4.6 Pro and Poser 2014 Pro.
Both are using default Render, deafault Light and default render setting.


How come the image rendered by DS is much worse than the image rendered by Poser?

Is that possible to adjust the DS's setting to make it better than Poser?

Drum_poser.png
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drum_DAZ.png
962 x 873 - 319K
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Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    You can start by adding lights. By default, Poser gives you a very basic 3-light set. Daz however does not give you lighting by default, other than a 'headlamp' which shines directly forwards in the event that no other lights have been added. Also, in this example it looks as though the props materials were optimised for Poser use, so you might want to adjust the surface settings of the drum kit to give it a better appearance.

  • TotteTotte Posts: 13,983
    edited February 2014

    As HeraldOfFire says, lights and materials, light and materials. Those materials are setup for Poser. You need to fix them for DS, either by tweaking them or by using shaders. For metal I recommend dz Real Metals and Eva1 Metalize, specially the chrome parts. For the drum skins, raise the reflection, and then use some good light together with UberEnvironment 2.

    As a photographer said: Just because you buy a $10 000 camera you will not take great photos.

    One thing that you need to learn, no matter what render program you use, it to setup lights and materials.

    Post edited by Totte on
  • mrposermrposer Posts: 1,130
    edited December 1969

    The other difference you show is that Poser provides a ground plane so you can catch the shadows.... for some reason DAZ doesn't so you have to add a primitive or a room or a prop.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    DAZ Studio can use a default Scene when it starts up, which can have any light set you want (3 lights like Poser or another setup altogether).

    The default startup scene is the one with the default, un-textured Genesis, but you can change that to any Scene that you want to, by going to Edit > Preferences > Startup, and choosing another Scene to load instead.

    The tab next to 'Startup' in Preferences is 'Scene', there you can change the default behaviour of the default Scene that is loaded when you click on File > New.

    Choose a light set that you think will be good for basic renders, depending on the work that you usually do. It might be Portrait Lights, or Environment Lights or something else. Save that Scene in the usual way (File > Save As > Scene) and then change the Scene file that loads in Edit > Preference > Startup, that will give you a base Scene to work with, with whatever Figure or Lights you want to start with.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Totte said:
    As HeraldOfFire says, lights and materials, light and materials.
    I thought it was materials and lights. ;)
  • TotteTotte Posts: 13,983
    edited December 1969

    Szark said:
    Totte said:
    As HeraldOfFire says, lights and materials, light and materials.
    I thought it was materials and lights. ;)

    It is for you, who read from right to left.... :P

  • SzarkSzark Posts: 10,634
    edited December 1969

    LOL Thanks man.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    It's not laterials and mights?

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Not unless you are the Rev Spooner :)

  • JaderailJaderail Posts: 0
    edited December 1969

    Yet another thread taken over by the Nuts... but a better bunch of mixed nuts would be hard to find.

  • TotteTotte Posts: 13,983
    edited December 1969

    Pete started it, he invaded Poland!

  • JaderailJaderail Posts: 0
    edited December 1969

    And knowing Pete the bugger won didn't he?

  • TotteTotte Posts: 13,983
    edited December 1969

    Jaderail said:
    And knowing Pete the bugger won didn't he?

    Doesn't he always? Now when you joined, we can rename you "Ja-Derail"

  • SzarkSzark Posts: 10,634
    edited December 1969

    I will neither confirm or deny any rumours spread in this Ja-Derailed thread so I will plead the 5th.

    On a serious note I do apologise for starting the derailment....I just can't help myself at times...I try but the urge always wins.

  • TotteTotte Posts: 13,983
    edited December 1969

    Szark said:
    I will neither confirm or deny any rumours spread in this Ja-Derailed thread so I will plead the 5th.

    On a serious note I do apologise for starting the derailment....I just can't help myself at times...I try but the urge always wins.

    '

    You bring the fun to the threads Pete, fun and seriously good stuff. We just need to find a third item, then we can rename you too Mr. Kinderegg ;-)

  • SzarkSzark Posts: 10,634
    edited December 1969

    Totte said:
    Szark said:
    I will neither confirm or deny any rumours spread in this Ja-Derailed thread so I will plead the 5th.

    On a serious note I do apologise for starting the derailment....I just can't help myself at times...I try but the urge always wins.

    '

    You bring the fun to the threads Pete, fun and seriously good stuff. We just need to find a third item, then we can rename you too Mr. Kinderegg ;-)See more rumours which I also plead the 5th for. ;)

  • AristocAristoc Posts: 254
    edited December 1969

    Why not pay for Poser but you get so much that comes included. That makes the output look so good almost by default.

    on the other hand you have to buy a lot for Daz Studio to get the images to look like the poser output?

  • SzarkSzark Posts: 10,634
    edited December 1969

    You don't need to buy anything to get good quality renders in Daz Studio only time to learn it IMHO

  • ChoholeChohole Posts: 33,604
    edited December 1969

    To be honest, it is not really as easy as all that to get a good render from Poser. Sure some things seem to look better straight out the box, as long as you know how to light them, but the same goes for DS and Bryce and Carrara. The real secret is in the lighting (oh and the way the materials are set up of course). A DS render won't look good if it is using materials which have been set up for Poser, and vice versa.

  • TotteTotte Posts: 13,983
    edited February 2014

    joeinhose said:
    Why not pay for Poser but you get so much that comes included. That makes the output look so good almost by default.

    on the other hand you have to buy a lot for Daz Studio to get the images to look like the poser output?

    And vice versa, if you take a prop setup for DAZ Studio into Poser, it looks like crap, and also, you need to spend a lot of money or time to get something to look good in Poser, Poser lighting is so much harder as soona s you try to render anything that is anything except just a prop on the ground. I have Poser, DAZ Studio, Carrara, Bryce , Vue and they all need more either time or money to render really good.

    Post edited by Totte on
  • TotteTotte Posts: 13,983
    edited February 2014

    One Poser render out of the box (P6 materials), one DS render with Advanced Ambient Light.
    Both at high render settings. I took this example as I once struggled with this set.


    Edit: Added a second Poser render after I spent some time testing different light sets, removing ground plane etc.

    tpp2.jpg
    640 x 480 - 225K
    tc-2.jpg
    640 x 480 - 186K
    tc-1.jpg
    640 x 480 - 233K
    Post edited by Totte on
  • SzarkSzark Posts: 10,634
    edited December 1969

    go on DS the first one? cause I am not liking the second one much....sorry dude. (getting you back for the Poland remark)

  • TotteTotte Posts: 13,983
    edited December 1969

    Szark said:
    go on DS the first one? cause I am not liking the second one much....sorry dude. (getting you back for the Poland remark)

    One cookie for Mr. Kinderegg, the second (after edit) is the poser one that took three times as long time as the DS one with. And No, I'm not saying Poser is bad, I've seen some super renders in Poser, and also in DS, it's about lights and material, or material and lights and Mr. Kinderegg says ;-)

  • SzarkSzark Posts: 10,634
    edited December 1969

    Choc chip cookie I hope?

    No I would never imply Poser was bad http://itiseyemeeszark.deviantart.com/art/The-Working-Man-Take-2-268297127 and http://itiseyemeeszark.deviantart.com/art/Quiet-Time-267957811 but for editing Surfaces which I do a lot of I find DS far easier. Both have their strengths and weaknesses and like many around here we hate getting into which software is best. I love then all and have had fun in them all, Blender, Bryce, Carrara, DS, Poser and Vue. Yes I have my favs.

    Learning all these does take time to appreciate the differences among them and then roll with it.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    joeinhose said:
    Why not pay for Poser but you get so much that comes included. That makes the output look so good almost by default.

    on the other hand you have to buy a lot for Daz Studio to get the images to look like the poser output?

    You need no more purchases to make content look good in Daz Studio than you do with Poser. A lot of content has both Daz and Poser materials, and even when it doesn't you can set the materials up manually quite easily. I'd argue that out of the box, Daz actually has a slight edge because it has much easier to use ambient occlusion options to get some fantastic effects right off the bat.

    Also, while I love some of the props which came with my copy of Poser, I've never once used the figures. Sorry to be the one to say it, but Smith Micro have yet to create a figure which didn't look like an American footballer... not even the women and children.

  • frank0314frank0314 Posts: 14,073
    edited December 1969

    Converting Poser files to DS is way easier than DS to Poser. To convert Poser files you pretty much only need to adjust the bump and displacement. Poser light can be a nightmare and I am a Poser user. I can set up the same lights in DS in a very small faction of the time it takes me in Poser.

  • JaderailJaderail Posts: 0
    edited February 2014

    Never overlook Specular and Ambient and Gloss settings when converting from Poser to DS. They often need adjustment, depending on the type of material the mat is in Poser. Also many Spec and reflect maps in Poser format just never load in DS, The files are there they just do not load as they should very often.

    Post edited by Jaderail on
  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    Thank you all.

    I knew the texture,light... all have influences on the render output.
    But I think "how a render(or ...) interpretes the texture" also has influences on the render output.

    Since the drum already comes with a set of very Good Texture, is that possible just change DAZ Studio's setting to make it right.
    Or, can I just use 3rd render to mimic the Poser's render?

    PS:
    The attached image is rendered with DS too.
    The only changed is "texture set".

    drum.png
    902 x 873 - 406K
  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    MrPoser said:
    The other difference you show is that Poser provides a ground plane so you can catch the shadows.... for some reason DAZ doesn't so you have to add a primitive or a room or a prop.

    Thank you.

    I like DS's decision!

  • TotteTotte Posts: 13,983
    edited December 1969

    Yes, it's all about tweaking the values in the surface-tab. Add a bit of reflection, lower the specularity, remove negative displacement are a few things you can try (depending on the surface of course).

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