Sky Dome In HDRI Too Close

IceScribeIceScribe Posts: 694

I want to know how to usethe "skydome" products domes in the Environment settings so that I can render selected views, for example in Orestes Iray Skydomes -Vega System has 2 planets. 

When I render, I get the render selection, but for example I only get the clouds of this particular scene. The clouds render so close in the scene and show a grainy mesh pattern. My figure walks in the clouds which is not what I wanted. I tried "draw ground" and "off draw ground". Makes no difference.

In another choice in this set of Orestes HDRI, I get just a patch of blue sky. I'm not getting the view in this promo, which is why I bought this set.

What are the settings to 'push back' the HDRI, if possible? Or do I rotate, if so on what axis?

I have retitled and edited this post as I did not find a response to the way I originally worded it. Hopefully this will make more sense and someone can suggest how to use these HDRI images.

Here is the promo pic Orestes Iray HDRI Skydomes Vol 3 - Vega System in Vendor, Orestes Graphics,  3D Models by Daz 3D

 

Post edited by IceScribe on

Comments

  • IceScribeIceScribe Posts: 694
    edited April 2020

    Well, I had to figure it out myself. Although I found similar questions, I didn't find any specific answers.

    The apparent closeness or distance might be related to "Ground Texture Scale" which I set to 12.50 (incrementally lower) instead of the default 200--which seems to be part of the installation as I installed uninstalled and re installed this product a couple of times. I honestly don't know. There are no instructions, and no forum posts that I could find that explained any settings for these products. I like Orestes skies, I just want to understand how to use them faster than a week to get the results I want. 

    edited April 23 2020: Doh! I forgot to say, must make a "working camera" and set view to Iray to be able to see what the HDRI  looks like in the Viewport as a backdrop. Took me another hour to remember, as there is not much that tells anything on how to set up HDRIs for specific views (aside from dome rotation). Also, there was a suggestion to change the cameral focal length, but how would that be done with a sky dome and not blur the subject? I remember a tiny bit from SLR camera class, but not sure how to implement in DAZ.

    Also the Draw for Infinite sky and ground seemed to help, the image nearly jumped into place as the Iray Preview in the viewscreen appeared. Now, when I move the camera 180 left or right, the planets show, instead of just a a blurry blue sky or blurry clouds. I don't know why it didn't work in the first place but clicking down and up through the menu seemed to 'wake up' something. 

    Now I have to find out how to diminish the warping of the planets. The small one is most noticeable. I realize it is likely due to the curvature of the dome. Another distance problem.

    Post edited by IceScribe on
  • Ice Scribe -- I really appreciate coming across your post here tonight. Thank you!

    Your solving the issues described, set me on a path to tweak some of the settings & am feeling more intrigued by the results.

    I've attached a screen shot of a scene from Oblivion 02 -- with settings I'm experimenting with.  Had some warping issues too, & these settings took care of that.

    Hope I'm not making this as clear as mud.

    I ascribe to the theory that there are several uses for everything -- what it's made for, and what you can make it do.

    Really enjoy Orestes artistry --  fantastic resource.

    I only recently discovered that I can save my puter from slogging through heavy iray previews renders by turning off Rendering Quality Enable, setting Max Samples to 100 (or less) in Progressive Rendering -- quick preview, happy machine.  16:9 aspect, 1000 width, or less -- takes very little time.

     

    Best,

    Charismatrix

     

     

     

    ScrnS_O-Oblivion02-1 Settings.jpg
    1923 x 967 - 123K
  • nemesis10nemesis10 Posts: 3,490

    So basically, HDRI's are spheres; if you don't see what you like, use dome rotation in the render tab to get to where you want.  The other thing to play with is your camera focal length which will make the moon close or far away.

  • CharismatrixCharismatrix Posts: 32
    edited February 2020

     

    Thanks.

    Post edited by Charismatrix on
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