How to edit and fix a duf file?
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I just purchased an item from a vendor before the holiday and on experiment saw that one of the loading icons requests an incorrect texture from a wrong pathway. In Poser, I'd edit the file in notepad++ to correct the file reference. Can this be done with .duf files? I've never really examined the duf files and even though I've been tooling around D/S for several years, I still consider myself a complete noob. Any help/advice/example would be appreciated.
Comments
.duf files can be edited with notepad++ too, but often they're compressed so you need to uncompress them first.
Thank you Leana. To uncompress I could use a program like 7zip or any zip program, correct?
Yes, 7zip works fine for that, it's the one I use.
You can use the Batch Convert pane in Studio to decompress, and then re-compress it after making the changes.
I, personally, would just make the changes to the Daz scen then save the material preset and submit a ticket. But, I have no experience editing duf files so I don't know how easy that would be in comparison.
Thank you all!
I've been unable to get 7zip to uncompress files; I'm prpbaably overlooking a setting or two. But I've ultimately learned that DS has an excellent decompression utility built in. It can be found as a dockable pane. (I keep it docked to my viewport.) It will uncompress either an individual file or all files in a specified directory. Once uncompressed, the duf file can them be edited in notepad++.
You need to change the file extension from .duf to .zip for 7Zip, that is why I use the one built in to Studio.
I find that right-click>&-Zip>Extract Here works in general.