woes importing animates
Mistara
Posts: 38,675
i imported the v8 belly dance aniblock, to M8
the gfa files don't take into consideration ik when it was recorded?
i thought ik booties could be removed once the poses were done?
is it cause it's not v4?
in the tutorial of V4's walk cycle, she didnt need ik boots with the animate import
his pose in frame 0 won't zero. what a mess doh
Post edited by Mistara on
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the aniblock importer for Carrara is near useless on genesis 3 and 8
I bake to keyframes in DAZ studio and save an animated duf pose
cant imagine what the dog8 animates gonna result >.<
mann is tough to highlight a modifier to delete it. takes like 10 minutes to select it to make it turn white
its showing a cube on the thigh annd the foot
it should be only on the foot ?
oyy moved the left foot to test and now the right foot is off the floor
after you do that and make it nla, does it remember the ik? or you add the boots every time you want to use the clip?
I don't do all that complicated stuff you do
I just load premade poses and animations and do a bit of manual adjusting
had 1 freeze up. doh
this time i added both ik boots first, then loaded the gfa at frame 5, hoping to keep the default pose as a starter
it did load at frame 5, but frame 0 still changed the default pose.
made it nla, but i kept the boots on, so can't tell yet if the nla clip remembers
tee hee, rendering out a draft of hip circle
will try barrel roll next
something painful happening to his feet. might be better without ik for the barrel roll
hoping i can bake to keyframes in DAZ studio without buying another animates for ds
you can with free included, we discovered this on Skype when I asked one of the others
it's actually called AniMate which is a made up word BTW just saying incase you need to search for tutes etc,
Animates is going to give you wildly different results not helpful
guessing this the way?
yes, can expand and untick stuff you don't want like morphs
you need to rightclick in the AniMate area left of the AniMate timeline and bake to keyframes first though
This it?
yes
hey, he's moving now. had to remember to take off the 180 rotation limit from his hip
this is a lot easier than messing with ik boos.
Thanks!!
Scene 001 Slate 001 TAKE 001
rendering it again with the vector motion blur
spending a lot more time than i wanted to in DS setting up stuff >.< the clothes i expected, but not the poses.
don't want to sleep tonight until i feel like i got something done tonight.
production day 3The reason I'm still using Genesis 1:
It's worth it if it gets you results you like - it really is. Don't listen too intently to this old fool, okay?
I've just spent So Much time in my earlier 3D/CG days converting this and that to work with the other thing to the point that I just wasn't getting anything done. So I switched gears to Daz3d and the PC Membership (now PC+) and if it doesn't work... I might try to help it along if I really need it to, otherwise I let it sit in my library for the day that I switch to something that does allow it to work - and move on. Which often means buying another thing like it that does work.
One day I feel that I will start messing with the later Genesis' in Carrara. But I'm so far behind already that I just don't want to add another whole workflow. Let alone have to figure out how to replenish my wardrobe on no budget and having no time.
So please don't take my earlier comment as a negative to using your Genesis 3/8 figures in Carrara. If you like it better... then it's entirely worth the effort, I think!
...and I love that you've done all of the hard homework to make it happen! I tip my hat with the utmost respect to you, Misty!
i break down the generations depending on the character look i striving for
g8m does a nice sylph look, he's graceful
g2, is gianni 6, he the beef cake
i been defaulting to g3m for wizardsly look, has the angular jaw look
gn1 is doughy, does the pudding face look
g3/8 gens are easier, dunno what they were thinking with g2m
Good to know. Thanks.
Daydreaming... wouldn't it be nice to have enough disposeable income to Get This? Here's the price tag
eek
i remember when a ibm 486sx was that much lol
I wasn't into computers then, but yes I do. I did an artistic screensaver using Basic when I was in school back then, and I enjoyed plotting out my colors for the images in Basic, but I didn't know I would ever end up owning and using one some day! LOL
is there a path to use m4 animates on g8m? baking t poses or something?
the importer came with a starter bundle.
and this looks like fun https://www.daz3d.com/animate-hits-falls-for-m4
seeing a free one for robo shark
https://skamotion.com/products/robo-shark-swim
too bad importer doesnt work.
the long way time consuming project. all cuz i wanna see m8 belly dance >.<
bake them on genesis 1 in DS
save as animated pose duf
apply to genesis 8 use pose controls to rotate arms down 45° legs out 6°
save again as an animated duf pose
use that in Carrara
i just remembered the poser walk designer.
anyone tried it on gen1 or g2?
Hits and falls is fun!
I bought this a while back and it works great in DS, but I botched the job of baking back into a proper aniBlock, so I need to practice that.
Animation Conversion from V4.2 to Genesis and Genesis 2 and it looks like DraagonStorm has more stuff like that available as well. More often, however, I do something similar to what Wendy says above, but directly in Carrara using the graph editor.
I haven't directly, but I do use a lot of V4/M4 animations with Genesis and just tweaking the legs and feet. I always tweak everything else anyway. I used to use Poser's Walk Designer to create a custom walk path and save to animated PZ2, but now I just use the M4 and V4 Walk Construction Kits (GoFigure) to get the basics for the walks (turns, starts, stops, etc.,) and then customize to what I want.
I must say... after finishing PhilW's Animation in Carrara course, I'm inspired to do a lot more by hand. But I'll also never stop adding to my MoCap collections. It saves me a LOT of time to be able to transfer the motions of a live actor to my figures. It's very seldom that I'll ever use a motion capture fully as delivered. I always tweak at least something, but mostly tweak a lot. I mean... a Lot. But it still gives me some amazing performance data as a base to work from.