How do I export models made AND TEXTURED in Blender to DAZ?
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Been working on rigging a G8 figure exported to Blender and I just can't get it to look right. I figure DAZ uses corrective shape keys to make sure the poses look good and I am just not good at doing that in Blender.
So, here I am again thinking that it would be easier to just make what items I need for my scenes in Blender, like buildings, clothing and so on, and then export to DAZ. Especially for animations. My problem is I like the way they look BETTER in Blender and they render faster than in DAZ and I know how to make textures and texture in Blender and want those textures used in DAZ. How do I locate the UV maps and the image textures?
I just wish that Blender and DAZ were more compatible. If I could just get the DAZ figure models to export with their shape keys and rigs or know how to make all that in Blender then the problem is solved. That is the only problem. A problem I have whined about before in the forums and am still having even though I built a nice basic rig for the G8 model and got all the textures working fantastic. Its just that when I pose the figure things like knees and elbows don't look right and I am not a great anatomist so I don't know how to correct the model even if I did know all about shape keys.
Comments
If you are trying to get a model to look better in Blender you are in the wrong forum. I would suggest you go to Blender forum. I'm not being sarcastic or negative but most of the users here are Daz studio users. I use Blender myself but I pose question to the real pro's in the Blender forums.
Yes Daz does. For corrective shape keys in Blender, in Daz Studio read 'JCMs' of various types.
You can of course bake your various textures, including procedurally generated ones, to image files in Blender. You can then use them in constructing Iray or 3DL materials in Daz Studio. I don't know of any way to automatically convert the EEVEE or Cycles materials in Blender to an Iray or 3DL definitions for use in Daz Studio, because they are not directly equivalent or compatible.
Where do you want to 'locate' the UV maps, in Daz Studio or Blender?
Personally, I think that Thomas Larsson's free Daz Importer plugin for Blender does a pretty decent job of importing Daz figures with the rig and (most) shape keys into Blender. It will import (mesh-based) hair and clothing too. Cycles or EEVEE materials are set up, and they are a decent first cut but need adjusting for my tastes. You will need to read the documentation carefully to get the best results, it's not a one-click process. See http://diffeomorphic.blogspot.com/p/daz-importer.html
Shape keys are a very useful tool to get familiar with. Hooking them up to bone rotations as correctives is a bit involved, so it's good that the Daz Importer takes care of some of that. I believe a lot of artists who are create/paint/draw human figures take at least a basic anatomy class - but since I don't think of myself as an 'artist', I have not!
Just go for OBJ export in Blender
Great, thanks.
I've found this to work well.
https://gumroad.com/l/CiEpM?recommended_by=search