Best practices for DAZ Studio->Unity for characters/models?
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Is there a guide to the current best practices on getting G8M (or any Genesis generation really) into Unity? Mecanim-capable would be nice, but I don't need many animations and can make them from scratch if necessary. I'm evaluating both the interactive license for favorite content where available and my own Unity-side shaders that I'd love to be able to use with DS characters in realtime. (I'll also be attempting to build these shaders in DS).
Thanks!
Comments
I use DS-Lightwave- Unity (fbx from Lightwave to get the rigging, it reads by map)
Just be aware that you'll only get the low poly "cage" if you export with rigging (FBX export). Smoothing an already rigged and weighted character isn't easy either. I mean the algorithm Daz uses, which I assume is tessellation followed by a smoothing pass isn't available in shader form I don't think. I have struggled with this in Unreal, trying various things to get a smoother mesh. I don't expect Unity to be any different.