Point Light Settings in DAZ.
richard_2088836
Posts: 112
How high can you safely set the point light in Daz - I was watching the light tutorial the other day and I can't make out what he's saying on the setting. it sounds like 15,000 to me but that's probably not right. it's set at 200. I've used Daz to transfer stuff into IClone but I just started trying to work with the characters and being able to use the software as a art program. I'm a little familiar with the program.
Video Card HD5450 512MB DDR3
8 GB Ram DDR3
1 T Hard drive
Processor 945 Quad Core AMD Phenom 11
Windows 7
Any good tips on using lighting in the program would be welcome.
http://www.daz3d.com/gallery/users/7817
Post edited by richard_2088836 on
Comments
That depends on the point light...if it's the 'standard' one, then 15,000 is probably too high.
If it's the linear one (it has fall off...) that may be a valid setting.
Depends on where the light is located in relation to the stuff that is being lit. Szark has a very informative thread on point lights; you should check it out: http://www.daz3d.com/forums/discussion/23911/
Sometimes when I'm having issues determining the effect my lights (of any kind) have and I'm not sure they're working right, I'll just do a few quick spot renders, like a narrow strip a quarter inch wide that cuts across both objects near and very far from the light source, with big difference in values and compare them. Do a quick spot render at 100, then another one at 1000, then a third one at 10000 maybe. Usually I can quickly determine a rough range that's appropriate, or determine maybe I put my light inside something so it isn't actually casting any light, then narrow it down to a more reasonable value once I have a rough idea.
Thanks for all the great answers and tips. My lighting should improve here as I become more familiar with the program. These posts will help.