CLOSED!Sculpting a face morph for Genesis 8
alex86fire
Posts: 1,130
Hello all,
I've seen a lot of characters where the description says scultped in Zbrush or something similar.
My question: does the sculping process work on the low poly base mesh of Genesis 8 or is there a technique that allows you to use dynamic topology and somehow revert to the base mesh at the end?
I'm asking because for me the base mesh doesn't always seem like enough to give the face form that I want, especially if some of the bigger polys (like in the cheeks) don't line up with what I want. I am afraid to grab and move the polys freely as I do not know what that will to do the posing of the face afterwards, even if it looks the way that I want.
Any help or tips are appreciated.
Thanks
Post edited by alex86fire on
Comments
As a "regular" user, the only morphs you can create are morphs made from the base mesh. You can use the higher res sculpt to create normal or displacement maps to use in combination to your morph, but that's all.
Creating HD morphs based on a subdivided version of the mesh to get a more detailed version is possible for Daz PAs which have access to additional tools not available to the general public.