Proper way to create props in Daz
Hi again,
I have another question for you more experienced guys.
I want to create some props for Daz. At this point in time, I am only creating them for myself, but in the future I might want to create them for the shop, so I want to do it the correct way from the start.
Let's say I want to add a Katana as a prop. The Katana will contain the sword itself and the sheath (maybe also a stand). How should I do it?
- Do I import them as sepparate objects (Katana, sheath and stand) and than create several presets depending on what the user wants?
- Do I Import all the objects into one OBJ as OBJ Groups and Create a Figure with multiple bones?
- Is there another way to do it?
Also, I know that for a weapon there are always the options of left-handed, right-handed, in case of katana it could also be two-handed.
How do I create those options: are they poses, or presets or what?
Sorry if my questions seem silly but there are so many things you can save (wearable, prop and so on) it's easy to get lost for a new user.
Thanks
Comments
I would think these items should be separate objects, since they will need to move (or not move, for the stand) with different body parts.
For the diffrent hands, once you have the base prop set up and saved as an asset yu can then save Wearables presets for versions parented to the left and to the right hand - you can't literally parent it to both hands, though you might be able to set something up with the improved IK and parentable targets in DS 4.12+
Now that you wrote it, it makes sense they are sepparate objects. Is there a way to allow to user to load them in the scene togheter, not only sepparate?
So he would have 3 options, just katana, katana and sheath, katana and sheath on the stand. He could still sepparate them if he wants to, for example someone draws the katana from the sheath but I think it's an option I should offer and not let them try and put the katana in the sheath.
Great, this is exactly what I wanted, so Wearable preset, I have to remember that one. It's wearable because it's parented to a part of a Character or parenting something to anything would make it wearable?
A warables preset would work for sword in sheath and sheath aprented to figure, for sword in sheath on stand you'd need a Scene Subset (a Wearables preset requires a figure as the base parent).
Thanks you so much, it's starting to get clarified in my head now.
So a horse I assume is a figure as well, so a sadle would also be a wearable. That's settled.
What if I have a gun made of multiple parts. I am asking this because this is a scene I want to make and I am not sure how to proceed with the gun.
I have a rifle that is made up of it's real life components. I want to make a few renders with a character assembling the gun from parts to full weapon. What would the correct approach be to the gun? Is there a way to have the gun a single "object" but still have more components? Or do I need to import different versions of the gun, in different stages of assembly and do my scene with those?
Thank you again for the help and patience.
Most guns are made as figures, so that there is a single thng with posable parts, but you could do it with parented props (might be hard to sell that way, though).