Tiles arent the same in Render

LoonyLoony Posts: 1,817

(btw. for some reason I can render this full loaded Room+ 1 Person... why is it so random what I can render and what not *sigh*)

 

I canceld the render already and increased the size, but it doesnt changes in the render, what is wrong? in the Viewport does it work. What do I have to change to change it also in render?

Edit: i finally got it with tiles set to 1. in the viewport was this extreme big... I wish I could understand it :/

Post edited by Loony on

Comments

  • TheKDTheKD Posts: 2,696

    If it's uvmapped with a texture map, tiles should be 1. Tiles should only be set more than 1 if you are just using a repeating pattern, not a uv texture map. If I am understanding you right, and you are talking about tiles in the surface settings.

  • LoonyLoony Posts: 1,817
    edited January 2020
    TheKD said:

    If it's uvmapped with a texture map, tiles should be 1. Tiles should only be set more than 1 if you are just using a repeating pattern, not a uv texture map. If I am understanding you right, and you are talking about tiles in the surface settings.

    Yes they was repeating. Surface and set to 1.

    Post edited by Loony on
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