Tiles arent the same in Render
![Loony](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/966/n83LATNMFGKE1.jpg)
(btw. for some reason I can render this full loaded Room+ 1 Person... why is it so random what I can render and what not *sigh*)
I canceld the render already and increased the size, but it doesnt changes in the render, what is wrong? in the Viewport does it work. What do I have to change to change it also in render?
Edit: i finally got it with tiles set to 1. in the viewport was this extreme big... I wish I could understand it :/
Post edited by Loony on
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If it's uvmapped with a texture map, tiles should be 1. Tiles should only be set more than 1 if you are just using a repeating pattern, not a uv texture map. If I am understanding you right, and you are talking about tiles in the surface settings.
Yes they was repeating. Surface and set to 1.