geo editor works on originals and copies. How do you beat this?
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brought a scene into daz ... duplicated it and started editing with the geometry editor and whoops it does the same to both. (I knew that but I forgot).
If instead of duplicating the original, I just load a second copy into daz will it still consider them the same?
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or is anything that's same to point of daz naming it "item (2)" going to be the same in the geo editors mind as "item"?
Comments
Did you try to restart the program?
Daz does a lot of things in the background, one of them being treating objects/scenes/etc named the same as the same object. Like for instance I mess around in the Geometry Editor with a figure, then reload the scene without saving any changes, I then notice the changes were kept. Daz logged the changes somewhere and then applied them to the new scene. If you close the program and restart it then said log will be erased meaning the changes won't transfer again.
So modify the copy accordingly, save the changes (do not use brackets, use an entirely different name to save the copy), close Daz, start Daz, then you should see the original unchaged and he copy changed.
will give that a try... since I haven't saved it yet.
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figured out another work around.
Saved the part with the geo changes as a scene subset
then opened a new scene, put the original scene in and added the mod version that I saved a subset
seems to have worked.
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thanks for the feed back.
It treats the edits as beng made to the underlying asset, so yes it will affect all instances of the figure - to be sure it won't you really need to save the items as a new asset, though that has its drawbacks.