Spectral Rendering Conversion Intent
![Toonces](https://secure.gravatar.com/avatar/298a62e00254220b825d02fcd71c3db6?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F298a62e00254220b825d02fcd71c3db6_100.png)
If I change this from 'faithful' to 'natural' and have Environment Mode set to Scene Only, no light appears in Iray Viewport.
All I have in the scene is G8F and a default Spot Light (with 500000 Lumen).
If I change the light geometry from Point to Rectangle, I get a *little* light, but doesn't make sense why that would have such an effect. Any ideas?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/a5/03fc85d84a8aa19eab20f880669f3e.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/a5/03fc85d84a8aa19eab20f880669f3e.jpg)
DarkFigure.jpg
1506 x 908 - 281K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/fb/2aef3e0b38b56ce43fbef226fbcc4a.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/fb/2aef3e0b38b56ce43fbef226fbcc4a.jpg)
LightFigure.jpg
1512 x 911 - 299K
Comments
I'm going bonkers trying to find the answer to this too, but no one seems to know.
I have four lights staged lighting up my character and I'm using a HDRI background set up as a finite sphere wiyh ground. All lights work perfectly when I have spectral rendering set to faithful, but as soon as I switch to natural, it turns all my lights off - ARGHHH!!!!!!!!
I much prefer the naturalistic photographic rendering that the 'natutral' Spectral intent gives me, but why the heck can't I still have my fill lights?!?!?!?!! HELP