Is there a Way to change the type from scene_subset to wearable? I Made a mistake and don't really know at what point, but the product is at this moment a subset, but should be waerable.
Okay, thanks. It worked, but the object seems to be brocken. I can't fit it to something, just parenting. But it dont move with the bodypart.
Is there another way to give maybe from a simliar object the settings a brocken object would need?
Yes it is. It's a hair test with the strand-based-hair, that turned out nice. But the Item doesn't group with my gf8 model. I Think it never really did, because it was since it was created red in the viewport. Another hair item, what was saved correct i guess, parts fine, can be edited and so on. But it becomes also red in the viewport, if i add it into the scene without selecting the gf8 model.
With the buggy one, i cannot go into the edit mode, cannot fit it to something.
Comments
You'll need to resave it as a wearable.
Okay, thanks. It worked, but the object seems to be brocken. I can't fit it to something, just parenting. But it dont move with the bodypart.
Is there another way to give maybe from a simliar object the settings a brocken object would need?
Is this something you created yourself?
Yes it is. It's a hair test with the strand-based-hair, that turned out nice. But the Item doesn't group with my gf8 model. I Think it never really did, because it was since it was created red in the viewport. Another hair item, what was saved correct i guess, parts fine, can be edited and so on. But it becomes also red in the viewport, if i add it into the scene without selecting the gf8 model.
With the buggy one, i cannot go into the edit mode, cannot fit it to something.
Strandbased hair is generated from the underlying mesh, it should follow the current shape of the mesh.
The right way to do it will you find here, in my comment: https://www.daz3d.com/forums/discussion/comment/5283371/#Comment_5283371
Case Solved...