Blender morphs' causing deformations...
azen0x_alexis_8366dcffc3
Posts: 4
Hello ;)
I'm not really explicit in the title but there is my problem.
I made a morph using blender to elongate the hand of a figure.
Before: http://prntscr.com/qnybtv
After: http://prntscr.com/qnycci
But when I try to bend his fingers, there is what I have: http://prntscr.com/qnycvd
I hope you've understand my problem, and hope someone can help me ;)
Thank you :D
Comments
You need to adjust the rigging to the new shape.
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/auto_rig/start
Thank you, I'll take a look ;)
If you change a pose, make sure you add a keyframe, then be at that keyframe before exporting to blender. This should align the armature to the mesh correctly.