Problem with saving new content

Hi everyone.  I created a scene with objects crafted in Blender. Everything works well.  I created the product, the metadata and categorized everything.  I zipped the product so it can be read by DIM with the product image, the .dsx and .dsa files. I deleted the asset and reinstalled it via DIM.  Almost everything works well : I can see the product in the smart content, it is fully categorized, perfectly textured and I can use it but I cannot understand why the type label (scene, props, material) of every single object cannot be seen. If I open the metadata in the assets window the audience is saved but the type not.  Maybe I missed something.  Anybody knows a solution?

Comments

  • SpottedKittySpottedKitty Posts: 7,232

    How exactly did you save the imported object as a DAZ|Studio prop asset? The process is fairly straightforward, but there are a few ways to get it wrong, which might glitch the metadata.

  • I saved it as a Scene Asset(s) from the Support Asset menu.

  • SpottedKittySpottedKitty Posts: 7,232

    That ought to have worked OK — Scene Asset is for multiple objects, Prop Asset is for a single object. It's beginning to look like some kind of metadata/database hiccup; I don't use that, so you should probably get an opinion from someone who knows more about it.

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