Worldbase skydome is tiling the texture.

Lissa_xyzLissa_xyz Posts: 6,116

Any way I can get this to stop? The skydome texture tiles itself 2x (is the texture half the size of the dome?), and it's driving me bonkers. Rather than wrapping itself around a full single time, it duplicates itself, which is making it a pain in the rear when parenting any sunlight/moonlight to match the texture and rotating the sky.

Here I purposefully put an extreme aspect ratio to show the problem. The horiz/vert tiles in the surface are at default 1/1 tiling and 0/0 offset. Original texture shown in the upper right.

/edit
This is the newer Worldbase http://www.daz3d.com/the-all-new-worldbase-xt-lushlands
DS 4.6

Worldbase_dome-mirror.png
1920 x 1050 - 2M
Post edited by Lissa_xyz on

Comments

  • JaderailJaderail Posts: 0
    edited March 2014

    That's very odd. I just checked mine and its not happening. It looks very Foreshortend in your view as well here is my default view with same sky...
    Opps missed the Camera part.

    EDIT: Yep same here it Defaults to doubled for that texture.

    Capture-001.png
    1920 x 1080 - 2M
    Post edited by Jaderail on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2014

    As I said, I exhagerated the aspect ratio on purpose to show the issue.

    Take a look at these screenshots. One shows the left view, and one the right view. The sun, and the same cloud formation, is present on both sides, which should not happen if the texture was properly wrapping. As you can tell from my parameters, I didn't spin the world.

    Worldbase_dome-mirror_right.png
    1920 x 1050 - 1M
    Worldbase_dome-mirror_left.png
    1920 x 1050 - 1M
    Post edited by Lissa_xyz on
  • JaderailJaderail Posts: 0
    edited March 2014

    But if you Look the Lighting auto loaded I think... And again that does not match the View at all... Hmmm...

    EDIT: I agree I'm getting the same for that Sky mat.

    Post edited by Jaderail on
  • JaderailJaderail Posts: 0
    edited December 1969

    I just Checked. THEY all do that.. Every sky. Never noticed. I guess we just set the lights to match our render view...

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2014

    This is happening with all of the preload scenes and the different sky mats found in both Library:Magix-101:WorldBase-XT:2-Mats and Library:Props:Magix-101:WorldBase-XT:2-Mats (why he split them up I have no idea).

    I'm not concerned with the default lighting as I create my own sunlight and such anyways, but it's really hard to parent a sun to the texture's sun, only to have another sun showing from the opposite side. lol

    /edit
    I see you posted as I was typing lol

    Here's UV view if anybody can make heads or tails of it.

    Worldbase_domeUV.png
    1920 x 1050 - 153K
    Post edited by Lissa_xyz on
  • JaderailJaderail Posts: 0
    edited December 1969

    Well, we now know its drawbacks. But to me it is still a very usable set. Well sets, I bought all the add-on's too.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2014

    Yea, I have all of the addons too. I took the plunge when the whole shebang was in fast-grab at one point.

    Since I do my own lighting anyways, I should just scrap the included dome altogether and just use Terradome's skydome for the texture (I like it's skies better anyways).

    Post edited by Lissa_xyz on
  • barbultbarbult Posts: 24,244
    edited December 1969

    I noticed the same sky mirroring problem when I tried the product and agree that it is disappointing.

  • JaderailJaderail Posts: 0
    edited March 2014

    Tip: Cloud Nine for DS works well as does Skys of Economy once Scaled to size. Just watch the UE setting that causes Mesh bleed.

    Post edited by Jaderail on
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