Camera see through objects

Hello guys,

I'm not even sure if what I want is possible, but if it is it will help me a lot. 

Is there a way for my camera to see thorugh a certain object while rendering. I cannot remove the object or change to opacity because I need that object to be there because there is a mirror on the other side of the wall, so removing the object is not a solution and the room is too small to place my camera in there alongside the character. It's like a box with a mirror on a side. 

Thank you!

Comments

  • Callidus SimiaCallidus Simia Posts: 132
    edited January 2020

    Hello guys,

    I'm not even sure if what I want is possible, but if it is it will help me a lot. 

    Is there a way for my camera to see thorugh a certain object while rendering. I cannot remove the object or change to opacity because I need that object to be there because there is a mirror on the other side of the wall, so removing the object is not a solution and the room is too small to place my camera in there alongside the character. It's like a box with a mirror on a side. 

    Thank you!

    why not use an iray plane?  It can be used to do impressive cross section renders. Here's a tutorial by SnowSultan about them 

    To create one go to Create > New Iray Secition Plane Node

    Post edited by Callidus Simia on
  • Hello guys,

    I'm not even sure if what I want is possible, but if it is it will help me a lot. 

    Is there a way for my camera to see thorugh a certain object while rendering. I cannot remove the object or change to opacity because I need that object to be there because there is a mirror on the other side of the wall, so removing the object is not a solution and the room is too small to place my camera in there alongside the character. It's like a box with a mirror on a side. 

    Thank you!

    why not use an iray plane?  It can be used to do impressive cross section renders Here a tutorial by SnowSultan about them 

    To create one go to Create > New Iray Secition Plane Node

    Thank you very much. I didn't know about those plane nodes... I'll take a look to the tutorial right now

  • Hello guys,

    I'm not even sure if what I want is possible, but if it is it will help me a lot. 

    Is there a way for my camera to see thorugh a certain object while rendering. I cannot remove the object or change to opacity because I need that object to be there because there is a mirror on the other side of the wall, so removing the object is not a solution and the room is too small to place my camera in there alongside the character. It's like a box with a mirror on a side. 

    Thank you!

    why not use an iray plane?  It can be used to do impressive cross section renders. Here's a tutorial by SnowSultan about them 

    To create one go to Create > New Iray Secition Plane Node

    The only problem with this solution is the fact that in my room I have a mirror and on the mirror you see the sky. 

  • Plan B -
    Render the room from the mirror perspective using a section plane on the mirror side.
    Use the render as a texture on the mirror surface
    Render the room again from opposite the mirror 

    Yes ?

  • thd777thd777 Posts: 943
    edited January 2020

    Hello guys,

    I'm not even sure if what I want is possible, but if it is it will help me a lot. 

    Is there a way for my camera to see thorugh a certain object while rendering. I cannot remove the object or change to opacity because I need that object to be there because there is a mirror on the other side of the wall, so removing the object is not a solution and the room is too small to place my camera in there alongside the character. It's like a box with a mirror on a side. 

    Thank you!

    why not use an iray plane?  It can be used to do impressive cross section renders. Here's a tutorial by SnowSultan about them 

    To create one go to Create > New Iray Secition Plane Node

    The only problem with this solution is the fact that in my room I have a mirror and on the mirror you see the sky. 

    You can use the Iray section plane for that. There is a setting in the parameter plane under section plane that determines if light path are cut off or not. That way a section plane can allow you to see through the wall but the wall will still be visible in the mirror. 
    TD

    edit: here is an example. The camera is outside the room behind the door that's visible in the mirror. 

    Post edited by thd777 on
  • thd777 said:

    Hello guys,

    I'm not even sure if what I want is possible, but if it is it will help me a lot. 

    Is there a way for my camera to see thorugh a certain object while rendering. I cannot remove the object or change to opacity because I need that object to be there because there is a mirror on the other side of the wall, so removing the object is not a solution and the room is too small to place my camera in there alongside the character. It's like a box with a mirror on a side. 

    Thank you!

    why not use an iray plane?  It can be used to do impressive cross section renders. Here's a tutorial by SnowSultan about them 

    To create one go to Create > New Iray Secition Plane Node

    The only problem with this solution is the fact that in my room I have a mirror and on the mirror you see the sky. 

    You can use the Iray section plane for that. There is a setting in the parameter plane under section plane that determines if light path are cut off or not. That way a section plane can allow you to see through the wall but the wall will still be visible in the mirror. 
    TD

    edit: here is an example. The camera is outside the room behind the door that's visible in the mirror. 

    Sweet... Thank you very much. It's exactly what I needed. It works perfectly. 

  • Plan B -
    Render the room from the mirror perspective using a section plane on the mirror side.
    Use the render as a texture on the mirror surface
    Render the room again from opposite the mirror 

    Yes ?

    This was the solution I was prepared to use, however the solution thd777 had a good solution for my problem and works perfectly.

    Thank you very much.

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