Personas comprando irreconocibles - Unrecognizable people buying

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Una pregunta sencilla. He comprado varios personajes de genesis 8 y apesar de colocar los parametros por defecto... bueno, las imagenes hablan por si sola.

 

Por favor, nada de tonteria como "configuracion camara o luces" Esto es un problema mucho mas grande que eso.

Ingles

A simple question I bought several characters of genesis 8 and despite placing the default parameters ... well, the images speak for themselves.

 

Please, no nonsense like "camera settings or lights" This is a much bigger problem than that.

Ai HD for Genesis 8 Female

 

 

 

Solo me sucede con los personajes de daz studio. Hace poco le compre un personaje a un joven muy talentoso y al menos este tiene calidad.

It only happens to me with daz studio characters. I recently bought a character from a very talented young man and at least he has quality

 

Capturas de otros personajes femeninos de genesis 8 con el mismo probema

Capturas de otros caracteres femeninos de génesis 8 con el mismo probema

por favor, ayúdame

 

 

Post edited by Chohole on

Comments

  • It probably is lighting and camera, at least to an extent. However, it may be worth checking that the base figure is loadign without any other shapes applied (load the base Genesis figure that the characters are based on and look in the Currently Used group in the Parameters pane)

  • A mi me pasa lo mismo con una imagen que le hice a mi sobrino estas Navidades que salía todo muy pixelado, con puntitos. No sé si es de la iluminación/cámara (de momento son cosas que no domino) como dice Richard Haseltine, las opciones de render (no es lo mismo rendear la imagen de una "persona" sola que una persona con varias cosas al rededor

  • Noise can be fixed through lighting (adding more, weaker, lights to fill in the areas that are not being directly lit and then adjusting the tone mapping so the result is the way you want) or by adjustng the progressive settings (more tme/samples, or a higher convergence ratio or quality - it depends on why the render is stopping).

  • A simple question I bought several characters of genesis 8 and despite placing the default parameters ... well, the images speak for themselves.

    Not to me they don't.

    They look pretty grainy, probably because they're Iray renders that have stopped after the default 2 hours, instead of the possibly much longer time they need. But other than that, what's the problem?

  • FenixPhoenixFenixPhoenix Posts: 3,113

    @Mundo_de_videos, podrías clarificar cuál es tu problema? Si es que las imagenes salen con mucho ruido, eso es debido a la iluminación (o falta de) en combinación con el tiempo que le estas otorgando al programa para hacer el render. De ser así:

    1. Necesitas mejorar la iluminación o al menos añadir más luces.
    2. Necesitarías revisar tus "render settings" dentro de DAZ studio (Window > Pane > Render Settings). En esa ventana de los render settings, selecciona "Progressive Rendering" y sube el tiempo y las max samples. Esto agregará mas tiempo al render. Solo considera q escenas con muchas sombras suelen tardarse mucho más.
  • QuixotryQuixotry Posts: 917
    edited January 2020

    It looks to me as though your figures are loading with another face morph added in. Your versions of the characters all have similarities around the lips and eyes. With your figure selected, look in the section called Currently Used under the Parameters tab. I don't have Ai to use as an example, but here's Albany by the same artist. You'll see that under Currently Used, there's a nail morph by Mousso, Albany's full morph, head morph, body morph, and navel morph, all dialed in at 100% (which is how it should look if you load a character directly, rather than load plain Genesis 8 Female and dial in those shapes by hand).

    Ai, and those other characters, should have a similar arrangement. At the very least, there should be a full morph, a head morph, and a body morph showing like that. When you load any of those characters, are there any other head or face morphs that appear in Currently Used? If there are, that means that your Genesis 8 Females are loading with an extra morph applied by default.

     

    Screen Shot 2020-01-20 at 11.53.58 AM.png
    1380 x 972 - 658K
    Post edited by Quixotry on
  • JD_MortalJD_Mortal Posts: 760
    edited January 2020

    I get what you are saying... It looks like the product was "pre-morphed", which, it could have been, but should not have been. However, your lips and eyes (how large they are) Seems to imply that you have some comic-character morph loading along with your base-model. As well as the heavily "triangulated" facial form. (Like an Anime-model morph.) Did you, or do you have a toon or anime morph which you recently loaded into your library?

    Also check the "Hidden" correctives, in the models parameters. Something may be applied, with a base-value that should not be. (You will have to "Show hidden", to see some of them. Using the MENU-icon with three bars on the top of the window you have open for the parameters tab.)

    Are you loading the model from the "Files" tab, or from the "Products" tab (Smart content), or from the "Content Library" view? The "Files" and "Content Library", may only be a partial loading, where as the "Products", may have a loading option that loads ALL settings needed to get that same exact "Look", as the whole product. Sometimes the "File", is just some of the base-forms or skins, not the whole setup, which may have a few other items needed to be loaded, to create the whole character. (Such as specific IRAY loading of textures, or skin-tones, Gloss, Diffuse, as there may be multiple variations for that single model.)

    Also, it may have been "made" with a specific lighting that might honestly have to be recreated, exactly, to match the "product image". Especially if the lighting and shadows have been baked-on to the skin and bumps and normals.

    Just adding... Simply using the raw morph-slider, may not work. It may depend on another base-morph to be loaded as well, like "Victoria 8", may have to be 50% or 100%, if it was a morph made off a morph, which was made as a morph for "Victoria 8", for instance. EG, It will not look the same with "Olympia 8" or the "Base Gen-8", alone...If it was, they may not have correctly zeroed-out the model. (Which the creator simply needs to be made aware of the issue. It happens... Usually fixed with a simple update which will show in your list, when you use the download manager or load it using the cloud.)

    Post edited by JD_Mortal on
  • JD_MortalJD_Mortal Posts: 760
    edited January 2020

    Just adding, as a side-note... The model has HD textures, which will not actually show as HD, if you don't also adjust your "Texture compression" values in the advanced render settings. The default compression settings are 512 for medium and 1024 for high. Her HD textures are 4096x4096, so they will all reduce/compress down to 1024x1024, unless you set the min and max values to 4096x4096, which will take a lot longer to render and may stop it from fitting in your video-card. But don't expect it to look as HD as the product page, with Daz's default settings of 512/1024, for the 4096 sized images.

    Additional items used in the promo-shot

    Altern8 - Skin Shader System for Genesis 8

    Textures Include

    • 54 Texture, Bump, Specular, Normal and Mask Maps (2048 x 2048 to 4096 x 4096)  

    Without the "Skin shader system", and same settings used, it will never match the exact look of the product page. (A little deceptive if you ask me, since it is selling a skin which is essentially edited to NOT look like the skin it actually is, in the actual product shot itself.)

    Thus, I am sure the product page was also rendered in full HD, with the 4096 size images and "Morphs", with the highest SubD level for the model. Standard resolution and SubD levels without the correct HD morphs, would never match the product page sample render. (That is to be expected. Because it is a HD skin/character they are selling.)

    Your issue is clearly NOT ONLY the HD issue, but also the morph deformation... Which is what you should resolve first. If it isn't related to having the incorrect SubD level for the base-model.

    Also, the HD morphs may not look right, or as intended, unless you ALSO bump-up the models default "SubD levels", from 2 to 4, for the render-setting. In order to get higher detail, you first need a higher detail model to alter, with the HD morphs. They will not look the same on a model with lower resolution, which is the default settings for the models, which is "Standard" SubD levels. That will also consume more render-time and video-card memory, which may stop it from fitting in your video-card, if there is not enough room to render it in HD.

    I express these as concerns, because you posted examples with a lot of noise, as if you don't have a powerful video-card to render them to a better resolution, fast enough, with the non-HD settings and materials. (Unles you did, but just cut it short, for the example of your issue.)

    Post edited by JD_Mortal on
  • n.b. this figure also comes with 2 face shapes.

  • HylasHylas Posts: 5,070
     

     

    There is definitely some morph in here other than Ai. I own this product and this is not how she's supposed to look out of the box.

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