dForce Floor collision

I am having a probleng getting things like the Trumpet Dress to collide with the floor.  It usually sinks through the floor like the floor isn't there. Any suggestions?

Comments

  • LeanaLeana Posts: 11,822
    edited January 2020

    Your floor probably doesn't have enough polygons to collide with.

    Try subdividing it, or maybe using an invisible plane with lots of divisions as the collide item if it's flat.

    Post edited by Leana on
  • TooncesToonces Posts: 919

    When you go into wire shaded view, does it look like the floor has enough division?

    If not, you can Create a primitive Plane when plenty of divisions, put it where the floor is, and set it's opacity to 0 in surface settings so it doesn't appear in render (but still interacts as collision object).

  • Seven193Seven193 Posts: 1,106

    If the dress is already intersecting with the floor, then I would guess it might fall through it, so make sure your entire dress is above the floor and not touching or intersecting with it.

  • SimonJMSimonJM Posts: 5,997

    Just to add .. do you actually have a floor?  If just using HDRI for lighting you won't have so create a Primitive plane of a couple of metre squared with around 20 divisions and use that as a temporary floor for the simulation.

  • Dave230 said:

    If the dress is already intersecting with the floor, then I would guess it might fall through it, so make sure your entire dress is above the floor and not touching or intersecting with it.

    dForce garments explode when that happens IME.

  • ParadigmParadigm Posts: 421

    I almost always create a cube primative and place it juuuuuuuuuuuuuuuuuuust under the surface i want to collide with. If the collision item is smaller it runs faster AND I find if your collision target is slightly inside of your actual goal collision object it looks a lot better if the dforce item is even a little thick.

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