rendering issues.

dinosaurmad87dinosaurmad87 Posts: 114
edited March 2014 in Daz Studio Discussion

Hi everyone I'm having a little issue which I can't fathem out I've created an animation with 1 of my Dino models (Plateosaurus) just rendered out the leg and tail as it's ment to be a close-up shot of the model but for some reason when I render it out it won't go where I want it to? I want it to be placed in the right end of the clip I've placed the model in render on right end of the screen but I can't get it to do that on the background clip I filmed.
My clip size is project: 1920x1080x32 preview: 480x270x32 and display: 445x250x32. I'm using sony vegas 11 platinum for my image sequence clips from Daz.
Is there a setting to get it to do what I want it to do or what?

Chears, Ian.

Post edited by dinosaurmad87 on

Comments

  • TjebTjeb Posts: 507
    edited December 1969

    I think I don't understand the question.
    That's why I tried to re-create the scene.
    Putting the character in the right half of the screen can't be the problem, right? (pic 1)
    In my video editing software I can scale and transform both clips where I want them to be.

    Dino2Right.gif
    400 x 221 - 1M
    ScreenDump01.jpg
    600 x 546 - 36K
  • dinosaurmad87dinosaurmad87 Posts: 114
    edited December 1969

    Thanks for the image that helped a lot. Got 1 last question on this subject is there away to get the render screen to fill the whole screen I have tried altering the ratio option in the menu I did 2:1 2:2 3:1 and so on which setting fills the whole screen or isn't there one for rendering?

  • TjebTjeb Posts: 507
    edited December 1969

    I have set my Acer wide-screen monitor's resolution at 1920 x 1080 pixels. (16:9)
    (If you don't know for your own monitor: right click on your desktop.)
    So, in the Render Settings Tab, first look in Presets for Widescreen (16:9)
    then you fill in the resolution of your screen.
    Doesn't matter if you render New Window or Image File, result is the same.

    RenderFullScreen.jpg
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  • Herald of FireHerald of Fire Posts: 3,504
    edited March 2014

    Thanks for the image that helped a lot. Got 1 last question on this subject is there away to get the render screen to fill the whole screen I have tried altering the ratio option in the menu I did 2:1 2:2 3:1 and so on which setting fills the whole screen or isn't there one for rendering?
    You might want to apply some context to that. If you want the whole viewport to be the area you will render, then you'll want to choose 'Active Viewport' in the size preset render options. That will automatically scale the final render to the size of the viewport window.

    That has its advantages at times, but if you want to create animations I would strongly recommend using tjeb's method above to set a fixed size for the viewport. If you click the viewport options icon (Top-right of the viewport; looks like a triangle and some horizontal lines) you can choose to "show aspect frame" which gives you a rectanglar box in the viewport to indicate what will be seen by the camera view.

    Using that method you can guarantee that the output will be at a fixed size, either for video purposes or simply to make your stills look as intended.

    Post edited by Herald of Fire on
  • TjebTjeb Posts: 507
    edited December 1969

    you can choose to “show aspect frame”

    When I come to think of that now: that was probably switched off and causing, Ian's issue in the first place.
  • dinosaurmad87dinosaurmad87 Posts: 114
    edited December 1969

    I've done 16:11 and it has created a full screen render :D Chears for the help guys.

  • dinosaurmad87dinosaurmad87 Posts: 114
    edited December 1969

    Hi again little issue on my rendered animation that has actually happened quite abit in past but wasn't much of a problem at the time but now I want a full shot of the animation coming in from the right hand side.
    I have an image of what I'm talking about 1 rendering and 1 rendered on clip.

    rendered_clip.jpg
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    rendering_animation.jpg
    1052 x 672 - 80K
  • TjebTjeb Posts: 507
    edited December 1969

    If you want your character to move from right to left, you nust render the whole animal of course.
    If not: I'm pretty sure that in Vegas you can also move your animation in the position you want, just what I did in my example picture.

    - By the way: it is good practise to always check all surfaces in your scene. More often than not, surfaces are tagged Plastic in the Lighting Model. I see some glossiness on your dino, you probably don't want; better switch from Plastic to Matte (or Skin)

    DinoClip.jpg
    680 x 640 - 103K
  • dinosaurmad87dinosaurmad87 Posts: 114
    edited December 1969

    Ok I'll try that. You know the pixels option in render what is the best sort of size for these sort of animation clips as I've tried certain sizes but don't really do much for the rendered clip they look abit blury sometimes?

    Is it worth altering the pixels to match the display size in vegas to get the animation to go on the full screen without the background clip over lapping part of the model as its walking into shot like the image i posted?

  • TjebTjeb Posts: 507
    edited December 1969

    - In your first post you mentioned that your filmed background is 1920x1080, so the dino animation in DAZ should match up with that.
    But in another post you said 'created a full screen render'. So, I am confused.
    - I haven't asked yet, but you are using Green-screen (Chromakey) are you?
    - I noticed in one of your images that the camera is in Perspective Mode. You didn't go wrong there, did you? I mean: forgetting to switch back from Perspective Mode to Camera 1 (or whatever you called it) before rendering.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Yes, something that catches out a lot of people is that "Perspective View" is not a real camera — it doesn't have the full controls, and when you load a saved scene the Perspective view is returned to the default, it wasn't saved in the scene. If you want to save camera settings in a scene, you must make a new camera and use that.

  • dinosaurmad87dinosaurmad87 Posts: 114
    edited December 1969

    tjeb said:
    - In your first post you mentioned that your filmed background is 1920x1080, so the dino animation in DAZ should match up with that.
    But in another post you said 'created a full screen render'. So, I am confused.
    - I haven't asked yet, but you are using Green-screen (Chromakey) are you?
    - I noticed in one of your images that the camera is in Perspective Mode. You didn't go wrong there, did you? I mean: forgetting to switch back from Perspective Mode to Camera 1 (or whatever you called it) before rendering.
    yeah sorry for the confusion it's just the way I explain things sometimes don't always come out the way I mean lol. Yes the display is that size and I didn't realise that it needed to be the same size in daz that is very helpful. I am guessing that is the pixels settings I match the size up with my display in Vegas? Or is there another setting in render that I need to go to? You mentioned on your last post changing from plastic to matte where is that option?
  • JaderailJaderail Posts: 0
    edited December 1969

    Your Render size should match your final output size so if your Editor is 1920X1080 you should render at 1920X1080 that's the pixel size in your DAZ Studio Render settings. The Matt option is in the DAZ Studio Surfaces Tab. Select the full figure Except maybe all eye settings and mouth settings and set the Lighting Model from Plastic to Matt.

  • dinosaurmad87dinosaurmad87 Posts: 114
    edited March 2014

    Great thanks for the help I'll do that now :D 1 more question I'm curious about what does active viewport do in rendering never used it before.

    Post edited by dinosaurmad87 on
  • TjebTjeb Posts: 507
    edited December 1969

    Cannot find Active Viewport, where is that?

    - have you already seen the latest Dino found in Portugal? You problaby have...
    http://www.dailymail.co.uk/sciencetech/article-2573834/The-fearsome-beast-roam-Europe-New-species-33ft-long-dinosaur-largest-carnivorous-predator.html

  • dinosaurmad87dinosaurmad87 Posts: 114
    edited December 1969

    tjeb said:
    Cannot find Active Viewport, where is that?

    - have you already seen the latest Dino found in Portugal? You problaby have...
    http://www.dailymail.co.uk/sciencetech/article-2573834/The-fearsome-beast-roam-Europe-New-species-33ft-long-dinosaur-largest-carnivorous-predator.html


    Its in the render settings where is says custom go into the list and it's in there.

    Yeah I did here about it off 1 of my mates it's an awesome discovery, I'm guessing your into Dinosaurs too :D just like most of the world these days.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    1 more question I'm curious about what does active viewport do in rendering never used it before.

    You mean in the render dimensions section of the Render Settings dialog? That's exactly what it says on the tin, the render you get is the size and shape of your Viewport. If you use a view layout with more than one Viewport (see the options in Window>Viewport), then it's whichever one you have active that gets rendered. If you click on the New Window button further down, you get the render in a new window the size of your Viewport. It's usually considered best to always render to a new window.

    The big drawback with this setting is that you're limited to only whatever the Viewport dimensions are at the time you render — and some of the things you do in normal operations (e.g. switching from one tab or pane to another) can change the size and shape of the Viewport. If you use one of the preset render dimensions, then specify the actual render size you want, you don't have this limitation.

  • TjebTjeb Posts: 507
    edited December 1969

    Cannot find Active Viewport
    See... never used it.
    I create a New Camera, 'stick' a preset to it, fill in an accepted pixel x pixel size. For instance 1920x1080 for a Widescreen (16:9).
    or 1080 x 1080 for a Square (1:1)

    I’m guessing your into Dinosaurs too


    No, not more than playing with the ones that are in this community for sale or free.
    Just saw it on TV in the daily Kids News.
  • JaderailJaderail Posts: 0
    edited December 1969

    The Active Viewport option is more a setting used for test renders. It will render everything in your Viewport from the camera you are using. This can be helpful when you switch to other render size settings to see if a items shadow will fall in your final render for example. I for one remove all items in my scenes that do not show or effect the final render. That helps save on RAM for rendering.

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