How to make a head morph ignore the ears?

How to make a head morph ignore the ears?

Nearly all character head  morphs change the ear shape, is there anyway to prevent that?  I want the head morph to leave the ears untouched as much as possible.

Comments

  • felisfelis Posts: 4,627

    To my knowledge you can't only apply part of a morph.

    I looked at this product https://www.daz3d.com/shape-splitter, but it seems as it doesn't have an option allocated to the ear.

    If you can copy the ear morph, you can then dial that to -100% to reset the head morph in the ear area.

    And copy the ear morph should be possible in a modelling program, although I am not sure about the most optimal way of doing it.

  • GordigGordig Posts: 10,174

    Actually, Shape Splitter can morph just the ears using dFormers, so if you could make an inverted dFormer, you could exclude the ears from any head morphs.

  • GordigGordig Posts: 10,174
    edited January 2020

    Never mind, I solved it. First, you apply the split deformers included with Shape Splitter, then you run the actual Shape Splitter script. Go to the Weight Map subtab under the Divide tab, select the two ear DFormers, then change Preview/Save from Selected to Remaining. This will apply the morph to everything BUT the ears. This will only work for the specific morphs you want to run this process on, so if you only need this for a couple of morphs, it's fairly painless. There's probably a way to do this more generally with DFormers, but I don't know it.

    Here are the results of applying this method to the HFS Demon head morph:

    Before

    After

    demon.png
    1600 x 1600 - 4M
    demonnoears.png
    1600 x 1600 - 3M
    Post edited by Gordig on
  • FlortaleFlortale Posts: 611

    Thanks this is perfect.

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