Is it possible to make a morph override other morphs?

Would it be possible to import or save a morp in a way so it overrides other morph affecting the same area?

I am making a nose morp on G8F and hoping the is a way to stopping other head morh from affecting the nose.

Comments

  • No - a morph just slides the vertices alng a line, it can't take account of the current shape. If you want to completely block known morphs you can do it via ERC (have a hidden constant morph set to 1, subtract your morph value from it, and multiply the morphs you want to block by the result) but that's possibly too wide-ranging, and can't handle additional morphs that get added later.

  • mats76mats76 Posts: 292

    Thats what I thought sad

    Thank you for you help though it is much appriciated smiley 

  • Richards info and knowledge is usually spot on.  This is one time have to disagree. Blue moons do happen.

    If you make your own morphs in Hexagon using the super-easy Daz bridge, you can totally overrride existing morphs in the same area.  Do it all the time.

    If you are doing shape changes, you really should watch Arki's and Sickleyields tuts that you can buy at store.  There's info in there that you just can't find on these forums. 

     

  • felisfelis Posts: 4,627

    Richards info and knowledge is usually spot on.  This is one time have to disagree. Blue moons do happen.

    If you make your own morphs in Hexagon using the super-easy Daz bridge, you can totally overrride existing morphs in the same area.  Do it all the time.

    If you are doing shape changes, you really should watch Arki's and Sickleyields tuts that you can buy at store.  There's info in there that you just can't find on these forums. 

     

    I am a bit curious.

    How do you consider that you are overriding other morphs?

    If you dilaing the other morphs out, I wouldn't call that overriding.

  • Richards info and knowledge is usually spot on.  This is one time have to disagree. Blue moons do happen.

    If you make your own morphs in Hexagon using the super-easy Daz bridge, you can totally overrride existing morphs in the same area.  Do it all the time.

    If you are doing shape changes, you really should watch Arki's and Sickleyields tuts that you can buy at store.  There's info in there that you just can't find on these forums.

    Heh, but in this case I am going to have to disagree with your disgreement. You can certainly add an inverse effect for any applied morph(s), but that will work only for those morphs applied at those values - different morphs, or the same morphs with different values, will still have a visible effect.

  • felis said:

    Richards info and knowledge is usually spot on.  This is one time have to disagree. Blue moons do happen.

    If you make your own morphs in Hexagon using the super-easy Daz bridge, you can totally overrride existing morphs in the same area.  Do it all the time.

    If you are doing shape changes, you really should watch Arki's and Sickleyields tuts that you can buy at store.  There's info in there that you just can't find on these forums. 

     

    I am a bit curious.

    How do you consider that you are overriding other morphs?

    If you dilaing the other morphs out, I wouldn't call that overriding.

    Am not dialing out the other morphs.  Load morph-dialed product into Hexagon and rearange verts which in effect can override the previous morph...as much or as little as you want.  Easy smiley

    Richards info and knowledge is usually spot on.  This is one time have to disagree. Blue moons do happen.

    If you make your own morphs in Hexagon using the super-easy Daz bridge, you can totally overrride existing morphs in the same area.  Do it all the time.

    If you are doing shape changes, you really should watch Arki's and Sickleyields tuts that you can buy at store.  There's info in there that you just can't find on these forums.

    Heh, but in this case I am going to have to disagree with your disgreement. You can certainly add an inverse effect for any applied morph(s), but that will work only for those morphs applied at those values - different morphs, or the same morphs with different values, will still have a visible effect.

    Haha.  Don't diasgree at all with what you wrote.

    Are we interpreting the OP's end goal and how to achieve that differently?

  • felisfelis Posts: 4,627
    felis said:

    Richards info and knowledge is usually spot on.  This is one time have to disagree. Blue moons do happen.

    If you make your own morphs in Hexagon using the super-easy Daz bridge, you can totally overrride existing morphs in the same area.  Do it all the time.

    If you are doing shape changes, you really should watch Arki's and Sickleyields tuts that you can buy at store.  There's info in there that you just can't find on these forums. 

     

    I am a bit curious.

    How do you consider that you are overriding other morphs?

    If you dilaing the other morphs out, I wouldn't call that overriding.

    Am not dialing out the other morphs.  Load morph-dialed product into Hexagon and rearange verts which in effect can override the previous morph...as much or as little as you want.  Easy smiley

    You are dialing it out.

    Not by using the same slider as used for dialing it in, but by exporting the morph, and include it with a negative value.

    If you were to use your new morph without having used the unwanted morph, you will end up with a weird result, because you would then have the unwanted morph implemented with negative values.

  • Saxa -- SDSaxa -- SD Posts: 872
    edited January 2020

    Have you actually done this whole process to its logical conclusion?  Think we are engaging in a game of semantics, as opposed to worrying about the end result.

    (1) Export to Hexagon with the morph dialed in and active, then that morphed mesh is EXACTLY 100% how it shows in DazStudio. EXACTLY.  So that morph to me is still dialed in.

    (2)(a) Fix it in Hexagon, make my new morph in DS, dial in my new morph overtop of old morph, and it changes to what I want. 

    (2)(b)Old look is gone.  New look is in.  To me as an artist that is "overriding" the look.  **Irrelevant to me if 1st morph has to be active to ensure integrity.**  What difference does it make if 1st moprh has to stay on as before? My goal is end result.  Anything else is semantics to me. 

    (3) At End of process, export the new work to OBJ& REimport to DS and you dispense with all sliders (export as few or many as you want and what you don't export you dial in afterwards again.).

     

    At that point, Previous old morph is.....(you fill in the blank with what term you want).  I like overriden because the morph esixted before I came, I fixed it, and now it works.  It's overridden.  Veni Vidi Vici.

    Am open to using other terminology. 

     

    When I responded to this post, it was with a view to how make a new morph that works in same area as an undesireable moprh and in effect override it.  Perhaps I misread OP's entire intent as I don't find it as clearly worded.  But the concept to me was simple: override unwanted morph in an area where I partially or toatlly want to inject new morph -- regardless of how I get it done.  OP was left with impression this could not be done in any way.  I disagree, and posted accordingly.

     

     

    Post edited by Saxa -- SD on
  • AbnerKAbnerK Posts: 718
    edited January 2020

    Have you actually done this whole process to its logical conclusion?  Think we are engaging in a game of semantics, as opposed to worrying about the end result.

    (1) Export to Hexagon with the morph dialed in and active, then that morphed mesh is EXACTLY 100% how it shows in DazStudio. EXACTLY.  So that morph to me is still dialed in.

    (2)(a) Fix it in Hexagon, make my new morph in DS, dial in my new morph overtop of old morph, and it changes to what I want. 

    (2)(b)Old look is gone.  New look is in.  To me as an artist that is "overriding" the look.  **Irrelevant to me if 1st morph has to be active to ensure integrity.**  What difference does it make if 1st moprh has to stay on as before? My goal is end result.  Anything else is semantics to me. 

    (3) At End of process, export the new work to OBJ& REimport to DS and you dispense with all sliders (export as few or many as you want and what you don't export you dial in afterwards again.).

     

    At that point, Previous old morph is.....(you fill in the blank with what term you want).  I like overriden because the morph esixted before I came, I fixed it, and now it works.  It's overridden.  Veni Vidi Vici.

    Am open to using other terminology. 

     

    When I responded to this post, it was with a view to how make a new morph that works in same area as an undesireable moprh and in effect override it.  Perhaps I misread OP's entire intent as I don't find it as clearly worded.  But the concept to me was simple: override unwanted morph in an area where I partially or toatlly want to inject new morph -- regardless of how I get it done.  OP was left with impression this could not be done in any way.  I disagree, and posted accordingly.

     

     

    Well, with language semantics is everything. How can you have a discussion without a common frame of reference. The OP said "Would it be possible to import or save a morph in a way so it overrides other morph affecting the same area?" I agree with Richard. 

    By the common understanding of 'override' no. What you're talking about is hardly a big secret. You are adding or subtracting from a morph. It is a process who's resulting effect is dependent on the morph you apply it to. That is not overriding it. 

     

    override

    verb

    /əʊvəˈrʌɪd/

    1. 1. 

      use one's authority to reject or cancel (a decision, view, etc.).

      "the courts will ultimately override any objections"

       

    2. interrupt the action of (an automatic device), typically in order to take manual control.

      "you can override the cut-out by releasing the switch"

    noun

    /ˈəʊvərʌɪd/

    1. 1. 

      a device for suspending an automatic function on a machine.

      "the flash has to have a manual override to be useful"

    2. 2. 

      an excess or increase on a budget, salary, or cost.

      "commission overrides give established carriers an unfair advantage"

     

    Semantics is everything. You can't just change the language to make it look like you were right all along. 

    Post edited by AbnerK on
  • I was reading it as a request to freeze a morph out in a selected region, so it wouldn't take effect at any value - people have requested that n the past, or been worried that it would happen if they wanted to mix morphs. If they did mean for a specific combination of values then indeed it is possible to have one morph apply a partial inverse of another, leaving a neutral result.

  • Saxa -- SDSaxa -- SD Posts: 872
    edited February 2020

    Have you actually done this whole process to its logical conclusion?  Think we are engaging in a game of semantics, as opposed to worrying about the end result.

    (1) Export to Hexagon with the morph dialed in and active, then that morphed mesh is EXACTLY 100% how it shows in DazStudio. EXACTLY.  So that morph to me is still dialed in.

    (2)(a) Fix it in Hexagon, make my new morph in DS, dial in my new morph overtop of old morph, and it changes to what I want. 

    (2)(b)Old look is gone.  New look is in.  To me as an artist that is "overriding" the look.  **Irrelevant to me if 1st morph has to be active to ensure integrity.**  What difference does it make if 1st moprh has to stay on as before? My goal is end result.  Anything else is semantics to me. 

    (3) At End of process, export the new work to OBJ& REimport to DS and you dispense with all sliders (export as few or many as you want and what you don't export you dial in afterwards again.).

     

    At that point, Previous old morph is.....(you fill in the blank with what term you want).  I like overriden because the morph esixted before I came, I fixed it, and now it works.  It's overridden.  Veni Vidi Vici.

    Am open to using other terminology. 

     

    When I responded to this post, it was with a view to how make a new morph that works in same area as an undesireable moprh and in effect override it.  Perhaps I misread OP's entire intent as I don't find it as clearly worded.  But the concept to me was simple: override unwanted morph in an area where I partially or toatlly want to inject new morph -- regardless of how I get it done.  OP was left with impression this could not be done in any way.  I disagree, and posted accordingly.

     

     

    Well, with language semantics is everything. How can you have a discussion without a common frame of reference. The OP said "Would it be possible to import or save a morph in a way so it overrides other morph affecting the same area?" I agree with Richard. 

    By the common understanding of 'override' no. What you're talking about is hardly a big secret. You are adding or subtracting from a morph. It is a process who's resulting effect is dependent on the morph you apply it to. That is not overriding it. 

     

    override

    verb

    /əʊvəˈrʌɪd/

    1. 1. 

      use one's authority to reject or cancel (a decision, view, etc.).

      "the courts will ultimately override any objections"

       

    2. interrupt the action of (an automatic device), typically in order to take manual control.

      "you can override the cut-out by releasing the switch"

    noun

    /ˈəʊvərʌɪd/

    1. 1. 

      a device for suspending an automatic function on a machine.

      "the flash has to have a manual override to be useful"

    2. 2. 

      an excess or increase on a budget, salary, or cost.

      "commission overrides give established carriers an unfair advantage"

     

    Semantics is everything. You can't just change the language to make it look like you were right all along. 

    From Urban Dictionary (https://www.urbandictionary.com/define.php?term=Override)

    ------------

    Override

    To dominate,prevail over something.

    Haven't you heard,anger overrides clear thinking.

    -----------------

    Urban dictionary exists for a good reason. 

    Also, am moving on from this discussion with word "override."  As Richard kindly and diplomatically wrote, there may be another way to read OP's intent, which is what I did.

     

    I was reading it as a request to freeze a morph out in a selected region, so it wouldn't take effect at any value - people have requested that n the past, or been worried that it would happen if they wanted to mix morphs. If they did mean for a specific combination of values then indeed it is possible to have one morph apply a partial inverse of another, leaving a neutral result.

    Thanks Richard for being the diplomat as ever.   Can see why you are chief-mod.  Appreciate you letting us clear the air about interpreting.

    Post edited by Saxa -- SD on
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