Marvelous designer textures not rendered properly in Daz3d.
Hello, I've made a cloth in MD, and I gave it a texture from outside MD library (I designed it). But when I load it into Daz the texture of the cloth seems to has extremely faint colour and not proprly visible. Even when i render it. Have in mind that I exported the cloth to MD as an obj, with unified UV, Unified Texture. (I tried disabling one and all but non of that worked).
Comments
If you are just importng the OBJ I would not expect it to work well - that (or rather the MTL file that goes with the OBJ) has very limited settings. In this case I would suspect that the material is too glossy, so you have highlights swamping the base colour.
Okay what can I do in this case?
a screenshot of what you think is your problem could help diagnosing it.
Have you looked at export settings mentioned in first page of this thread: https://www.daz3d.com/forums/discussion/364011/the-marvelous-designer-thread
The first screenshot is in MD and this is how it supposed to look, the sesond one is how it ended up in daz. And even in rendering still look fainted.
There are a few things that can cause that, all related to the limitations of materials settings in the .obj format. This isn't just import-and-go, there are a lot of materials settings in DAZ|Studio that don't exist in an .obj model. Have you tried rebuilding the materials in D|S after importing? This isn't a case of "the import's broken", it's a normal part of creating a new object in D|S.
Can you upload a screenshot of the Surfaces tab with one of the shirt or shorts materials selected? (It's a long tab, you might need to take it in two or more screenshots.)
Many different things could have gone wrong.
If you want to use a 'texture' you created in MD, then you need to export the textures from MD properly. Can you go to Marvelous Designer 'UV Editor' tab and show what that looks like? If the UV tiles look good, then you need to ensure you (1) export from MD properly, then (2) apply the exported textures to the appropriate surfaces in Daz, and (3) have correct surface settings in Daz.
Referring to above when I say 'exporting from MD properly', you should probably make both 'Unified UV Coordinates' and 'Unified Texture' checked. Verify that the output textures look good before importing your Obj into Daz and applying the textures. Maybe show a picture of your textures that are exported from Marvelous Designer?