Rendering in exr
Mosk the Scribe
Posts: 888
Can DAZ Studio render stills and animated sequences in exr format? (I saw some mention of exr related to IRAY environments but only see jpg, png, tiff, bmp as render options) Thanks.
Comments
Iray Canvases (Render settings>Advanced) renders in exr.
Thanks for that. Do you simply use the plus sign under canvasses and add one canvas for each pass you'd like - and then set to material ID, beauty, speculr and so forth?
If that's correct, is there a way to make a preset so you can quickly setup the same group of passes each time you render in exr?
Easiest way, start a new scene, set up all your render settings including canvases the way you want, then save the scene somewhere handy, and remember not to delete it. Probably naming it startup scene or somthing would be a good reminder. Then go to edit > preferences and click on the startup tab. Check the box next to "load file", then next to that, click on the dropdown box that says none, and go to browse and go to the startup scene you saved. Now everytime you start up it will have the settings. Only thing that won't work for is if you are going to do node passes, only global passes, a beauty pass for the whole scene etc. Like for example just doing a beauty pass for each caracter by itself, you will have to set up that kind of thing for each scene.
Is there a way to merge that default scene in to a scene you've already built? In general, I'm not going to want to render out in exr until after I've finalized things in a scene, which will require multiple quick test renders as I'm setting things up. (that's why I was hoping to create a 'preset' of desired render passes I could quickly apply at the end if that's possible in DAZ Studio.
I haven't tried it myself but maybe you could do "File > Save As > Render Settings Preset" and select only the canvases checkbox and run this file every time you're ready to do your exr renders.
You could merge the working scene into the render set-up scene, just rmember to Save As and change the name (ideally before adding the working scene, just to be safe).
Thanks for the replies. I'll give that merge scenes a try.