UltraScenery [Commercial]

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  • fastbike1fastbike1 Posts: 4,078

    I get that. More efficient especially when you're coming to grips with a new product. yes 

    I know. I was simply thinking about UltraScenery & didn't think about the other bits of the scene properly. As the figure is a 'stock' setup I have, I really didn't think beyond dropping her in.

     

  • gitika1gitika1 Posts: 948
    edited March 2020
    mavante said:
    This is basically a discussion on the relative merits of Sun Sky lighting and the various methods of controlling the direction of the sunlight.  I find that putting a camera in the SS Sun Node within the environment section on the render settings tab is the one that works best for me.  

    I will post a jpeg later on if you're still confused. 

    I'm certainly interested in anything you can show or tell about how to put a camera in the SS Sun Node.

    It was easier than I thought.  I just didn't know it was possible. With Sun-Sky only as your selection, click the dropdown for SS Sun Node and select the camera you would like "attached" to.

    SunCamera.JPG
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    Post edited by gitika1 on
  • alexhcowleyalexhcowley Posts: 2,386
    gitika1 said:
    mavante said:
    This is basically a discussion on the relative merits of Sun Sky lighting and the various methods of controlling the direction of the sunlight.  I find that putting a camera in the SS Sun Node within the environment section on the render settings tab is the one that works best for me.  

    I will post a jpeg later on if you're still confused. 

    I'm certainly interested in anything you can show or tell about how to put a camera in the SS Sun Node.

    It was easier than I thought.  I just didn't know it was possible. With Sun-Sky only as your selection, click the dropdown for SS Sun Node and select the camera you would like "attached" to.

    Here's a jpeg which shows the sun camera in action (you don't have to call it that, incidentally, that's just my label).

    Cheers,

    Alex.

    SS Sun Node.jpg
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  • mavantemavante Posts: 734
    gitika1 said:
    mavante said:
    This is basically a discussion on the relative merits of Sun Sky lighting and the various methods of controlling the direction of the sunlight.  I find that putting a camera in the SS Sun Node within the environment section on the render settings tab is the one that works best for me.  

    I will post a jpeg later on if you're still confused. 

    I'm certainly interested in anything you can show or tell about how to put a camera in the SS Sun Node.

    It was easier than I thought.  I just didn't know it was possible. With Sun-Sky only as your selection, click the dropdown for SS Sun Node and select the camera you would like "attached" to.

    Utterly astounding. (I mean to somebody like me.) frownblush

    Thank you (and alex) very much for this bit of wizardry. In the past, it would have saved me more hours than I ever will allow myself to count. Off now to practice my newfound godlike powers of sun moving. Ra: Eat your heart out ...

  • mavantemavante Posts: 734
    gitika1 said:
    mavante said:
    This is basically a discussion on the relative merits of Sun Sky lighting and the various methods of controlling the direction of the sunlight.  I find that putting a camera in the SS Sun Node within the environment section on the render settings tab is the one that works best for me.  

    I will post a jpeg later on if you're still confused. 

    I'm certainly interested in anything you can show or tell about how to put a camera in the SS Sun Node.

    It was easier than I thought.  I just didn't know it was possible. With Sun-Sky only as your selection, click the dropdown for SS Sun Node and select the camera you would like "attached" to.

    Here's a jpeg which shows the sun camera in action (you don't have to call it that, incidentally, that's just my label).

    Cheers,

    Alex.

    Fabulous. Simply fabulous. Thank you so much.

  • Doc AcmeDoc Acme Posts: 1,153

    Hey folks,

    Is there a technique to remedy this sort of situation when dealing with instanced items?

     

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  • SBibbSBibb Posts: 599

     

    Doc Acme said:

    Hey folks,

    Is there a technique to remedy this sort of situation when dealing with instanced items?

     

     

    One way would be to do two renders. Run one with all the instances, then turn off instances and spot render the area with the dress, and overlay the two renders in a program like Photoshop or Gimp.

    The other thing you might try is InstaEdit. Newly released tool that allows you to manipulate individual instances. I haven't had a chance to try it for myself yet, but I think it should allow you to seperate those grass pieces from the other instances so that you can hide them. ( https://www.daz3d.com/instaedit )

  • Doc AcmeDoc Acme Posts: 1,153

    Excellent idea SBibb.  Think I'll go with the first idea at this time but will check into that product as well.

     

  • Oso3DOso3D Posts: 15,015

    Yeah, the easiest approach is doing two renders. I've run into this issue with fur. Every other method is generally finicky, if it even works out right.

     

  • gitika1gitika1 Posts: 948
    Doc Acme said:

    Hey folks,

    Is there a technique to remedy this sort of situation when dealing with instanced items?

     

    Could https://www.daz3d.com/instaedit be used to remove or hide those few poke through.  I haven't had time to play with it myself.

  • Doc AcmeDoc Acme Posts: 1,153
    edited March 2020

    I woulda thought of it after another mug or two. Here's my result:

    Unexpected News.jpg
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    Post edited by Doc Acme on
  • Oso3DOso3D Posts: 15,015

    So I replaced the leaves with solar panels. Which was a clever idea, but... since none of it is close to the camera, it just ended up looking 'blue'. Ah well.

    Still fun!

  • barbultbarbult Posts: 24,257
    Oso3D said:

    So I replaced the leaves with solar panels. Which was a clever idea, but... since none of it is close to the camera, it just ended up looking 'blue'. Ah well.

    Still fun!

    Well, it is interesting, even if it didn't turn out as you were expecting.

  • @HowieFarkes 

    As usual you are the best ;) thank you for your work

  • davesodaveso Posts: 7,028

    I'm only at page 8 reading this awesome thread about a seriousl ygreat product for DAZ Studio. 

    My 1st attempt ened up with the missing file for autumn2048 ... i skipped it, but somewhere during the generation  an error message popped up..i didn;t save it so cannot remember exactly..but it is in the log file .. I'm not too concerned about that right now. 

    So then my second attempt, and I had purchased a skydome product awhile back and threw that in here for clouds and stuff, and background mountain .. obviously need a lot of work on this but just wanted to get it in the thread as I'm so excoted about this product ... 

    This render took less than 10 minutes with my RTX 2070 Super ... it actually toiok a bit longer generating the scene than it toook to render. 

    Now back to figuring this out and to read the manual. I like to try stuff out without reading to see how intuitive it is tight up front. The general idea is extremely easy..1-2-3-4 ... viola .. a thing of beauty laugh

     

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  • Doc AcmeDoc Acme Posts: 1,153

    There was originally a 2K map for a leaf & now there's just a 1K; plenty large for a leaf.  There's an update in the Daz works but when that'll be available ...?

    Skydomes may be an issue as the UltraScene is using a Sun-Sky & IRay; I don't use them. I did set a Canvas for just an alpha & used that to make a mask for the sky.  From there just add your own sky & clouds.

     

  • Melissa ConwayMelissa Conway Posts: 590
    edited March 2020

    I was googling around looking for ways to easily create height maps for Ultrascenery and stumbled upon a product called 3D Map Generator Atlas. It’s a $20 Photoshop plugin that allows you to produce height maps from anywhere on earth using Google Maps. (Not just height maps; you can create 3D terrain within Photoshop - with textures using a screenshot of the Google satellite view - and then export it as an .obj which can be imported into DAZ Studio). The script authors provide excellent video tutorials on how to use the product, too, which is a huge plus. This is my first experiment with it, although I had a problem with the Ultrascenery script. The first several times I ran it with my new heightmap, I got no tree love. The scene was supposed to have them, but they didn’t show up for whatever reason. I then ran a generic (no height map, just noise) version, and then went back in and reran it after switching from noise to my heightmap, and voila! For lighting, I used sun/sky (thanks SO much to Alex Cowley for casually mentioning in this thread that we could easily parent the sun to a camera in render settings. I had NO idea we could do that and it’s an amazing timesaver!) The sky is my own photo. LOVE this product.

    EDIT: added second test render to show the exact same Ultrascenery terrain with the large Aspens turned off in the scene, which makes it look like it's further out in the distance.

    DAZUltrasceneryAnd3DMapGenerator.jpg
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    test2.png
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    Post edited by Melissa Conway on
  • AnEye4ArtAnEye4Art Posts: 766

    Try this free site for height maps:   http://terrain.party/

  • davesodaveso Posts: 7,028

    I had a hard time finding the product in the smart content, and it was not in content library. Finally found it in LOST AND FOUND.  How do I get it into Environemnt folder? 

  • HowieFarkesHowieFarkes Posts: 607
    daveso said:

    I had a hard time finding the product in the smart content, and it was not in content library. Finally found it in LOST AND FOUND.  How do I get it into Environemnt folder? 

    There's an update coming soon that _may_ fix this but otherwise please install via DIM and use through the content library.

  • mavantemavante Posts: 734

    I was googling around looking for ways to easily create height maps for Ultrascenery and stumbled upon a product called 3D Map Generator Atlas. ...  I then ran a generic (no height map, just noise) version, and then went back in and reran it after switching from noise to my heightmap, and voila! For lighting, I used sun/sky (thanks SO much to Alex Cowley for casually mentioning in this thread that we could easily parent the sun to a camera in render settings. I had NO idea we could do that and it’s an amazing timesaver!) The sky is my own photo. LOVE this product.

    EDIT: added second test render to show the exact same Ultrascenery terrain with the large Aspens turned off in the scene, which makes it look like it's further out in the distance.

    Stunning. Beautiful images. How did you get your sky photo visible while using sun/sky?

     

     

  • Oso3DOso3D Posts: 15,015

    Playing around more. Not doing the alien thing, exactly, but...

  • Doc AcmeDoc Acme Posts: 1,153

    Try this free site for height maps:   http://terrain.party/

    That's where I got one that I used as well. Ran it through some curve adjust first.  USC is 64M square & I think the smallest you can get via terrain party is 8Km.

     

  • davesodaveso Posts: 7,028
    daveso said:

    I had a hard time finding the product in the smart content, and it was not in content library. Finally found it in LOST AND FOUND.  How do I get it into Environemnt folder? 

    There's an update coming soon that _may_ fix this but otherwise please install via DIM and use through the content library.

    i did install via DIM ..maybe i can uninstall and start over

     

  • davesodaveso Posts: 7,028
    edited March 2020

    ok .. so i'm liking this ... 
    The sky/background with IRAY SKYDOME SUPER PAK 
    https://www.daz3d.com/iray-skydome-super-pak

    ultrascenery take 3.enh.jpg
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    Post edited by daveso on
  • DaventakiDaventaki Posts: 1,624

    Love it!! @daveso

  • barbultbarbult Posts: 24,257
    daveso said:

    ok .. so i'm liking this ... 
    The sky/background with IRAY SKYDOME SUPER PAK 
    https://www.daz3d.com/iray-skydome-super-pak

    Wow, that is dramatic. It scares me a little. It reminds me of the California wild fires.

  • davesodaveso Posts: 7,028
    barbult said:
    daveso said:

    ok .. so i'm liking this ... 
    The sky/background with IRAY SKYDOME SUPER PAK 
    https://www.daz3d.com/iray-skydome-super-pak

    Wow, that is dramatic. It scares me a little. It reminds me of the California wild fires.

    oh yeah ..true..didn;t even think of that. sorry

  • shadem980shadem980 Posts: 48

    Some quick ideas I ran with testing this product out. Really liking it so far.

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  • Fae3DFae3D Posts: 2,563

    I'm having so much fun with this!  In this one, I loaded 2 different scenes to get different colored trees.  I love the way the water reflects!

     

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This discussion has been closed.