Questions from an Ex Poser User
hugo.simon_3cda0e2ba0
Posts: 20
in New Users
Hi
since my old PoserPro 2012 does not work anymore on Windows 10, I have to try DAZ3D Studio.
I played around a bit and tried the tutorials. But I have some major problems with the GUI of the Studio. What is nice about Studio, I find it much more easier to pose a figure. The IK works much better that in Poser. But now the problems:
- I have a quite old machine (AMD Phenom II X6 1090T, 3,2GHz, 16GB RAM and ATI Radeon HD 5670 Grafic card) and I am a hobbyist, so buying a fat new machine for only one application is not acceptable.
The rendering is unusable slow. Several minutes with just one naked figure and nothing else in the scene in viewport resolution. Up to 15 minutes if hair and a simple background scene is loaded. On Poser a simple scene rendered in about one minute. There no great difference between IRAY and 3Delight.
Is there a way to reduce rendering times, maybe with reducing quality. For me it would be enough to get "game quality" for fast previews. But if I use OpenGL, I get no shadows. See next point. - In editor view I have no floor and no shadows. I find it very difficult to position my assets without shadows to see the height above floor. Poser rendered so fast that I can even set the editor view to rendered with textures and shadows. As I read in this forum, it is even not possible to get life shadows if I had an actual graphics card. Even the auxilary viewport can only preview IRAY, not 3Delight.
Every Game engine can calculate an acceptable quality in realtime, so as Poser since years ago. Why Studio is so extremely slow. - How can I build a default scene with a floor (and maybe shadows) which hide parts from viewing which are below the floor? I have some Poser assets where parts can be height adjusted by sinking them into the floor. This looks awfull without a floor.
- Is there a tutorial somewhere, how I can create a conforming Prop for Genesis from an existing Poser prop?
Thank you for your hints.
Thorsten
Comments
Rendering in Iray on CPU can be slow, but then rendering in Poser Superfly on CPU is even slower.
Have you tried 3dl for rendering, you will need to use DS default 3dl shader or other 3dl shaders to get good results and 3dl lights but you may find it faster.
To render in 3dl OPen the render setting tab Windows>Panes(tabs)>Render Settings and select 3Delight from the drop down box
From the top menu: Create > and make a plane. It will be at the floor. Make it as large as you want from the Parameters Tab, colour as you please from the Surfaces Tab.
Viewport menu {bunch of tiny lines} toggle Show Floor for the floor grid.
Make your setup scene, save as a scene file.
Then from Edit > Preferences ... select it to be opened on launch.
Conforming prop? In D/S we save File > save as > Support files > figure/prop ... save it to an intelligent location {not in the Runtime structure but in My Library someplace} Props don't conform. Clothing conforms. If it's a clothing prop then first it needs to be made into a clothing piece [rigged using the transfer utilities].
Yes, I tried 3DL. But as I wrote it becomes extremely slow also if there is a figure with hair or other a bit complex objects in the scene.
And I have big problems properly postioning things without seeing shadows in the working area. Also it is very annoying that things which get highlighted by the mouse were not hidden behind things in the foreground. E.g. I have a figure in front of a wall. If I accidently move mouse over a part of the wall it becomes yellow and you can barely see the figure in front of it, because the yellow color draws above the figure.
I have to check that out. What I want to achive is: I have a prop which a figure should hold in it's hand when loaded. Or a piece of jeweltry which autoconnects to the right place of the figure and is also parented to it. It works if I load a Poser prop that was conforming to Victoria 4. Not exactly, but ok. But I don't know how to create and save such thing in DS.
I am a week on business trip now and cannot check right away. So sorry, if I answer delayed.
I just tried that saving method.
Then I deleted the prop and loaded it. I found it under smart content saved files.
It appears in the scene near the left wrist, but not exact as I saved it and it is not parented. What did I wrong?
Wild guess, forgot to select M6 first?
Oh, yes. That was it. Stupid me.
Another question for this topic. Can I save multiple such "conforming" items into one file? Lets say I have a set of cuffs. I can save every cuff as a single item and also load them to the figure. Can I put all four cuffs (hands and feets) into one file? I tried selecting all of them and then save, but it only saves the last selected one, the one with the marker on it. Maybe I should save as figure? But how?
As you may have noticed several outfits do indeed have a "load all" file as well as files to load individual items. To make one, have all the conforming items "fit to" and parented to the target figure. File > Save As > Wearable Preset ... select location ... check or uncheck appropriate boxes and click Accept.
That worked. Thank you very much!
Another, maybe a bit more complicated question. Is it possible to convert a Genesis 3 wearable preset to Genesis 8? It does not work out of box because G8 used another Zero pose, not the typical T-pose. Why, the hell, did "they" changed that?
I did it manually this way:
But I noticed, it is not working on all figures. If I use a G8M based taller figure like Ethan, the loaded item are at their original location and not parented. If I use standard G8M it works, even he is not in Zero pose.
As a workaround I can load G8M, load the preset and the change the G8M to Ethan.
Any idea why that happens? Maybe because I could not tick the parenting data tick from your screenshot.
In Poser I never had that problem. A prop simply attached to the limb using it's name. There maybe needed slightly corrections if the figures limb was much larger or smaller than normal. I think it get loaded relative to the limb's zero position.
So I could even use one prop on female and mal characters if the prop's size is not to extreme.
AutoFit should convert the clothing, then you can save a new Wearables preset.
At the time I think "they" said something about why the "T" changed to "A" - mattered not to me why, what mattered more was how to make things work for the clothing, etc. Maybe I should not give "them" any ideas but since that "A" came out it has been my pondering if their next um, genius, change will be to put the figure in the fetal position. [jk]
The A pose is better for (dynamic) clothing creation, so I would suspect that with Genesis 8 dForce (or something along those lines) was already planned. However, we don't - as I recall - know that officially if it is correct.
I do not get this to work again. I don't find the T-pose anymore. I cannot remember where I found it. I created even my own T-pose yesterday and today I cannot load it. Nothing happens.
WARNING: frustrating story below, do not read further if that bothers you.
I am sorry, I don't understand this program. The content structure is irritating, for each item I have to search for ages. Sometimes it is in Content tab, sometimes in smart content. Poses for the male figures does not apply to female, so I have to do everything two times. And it crashes every now and then. The rendering is much to slow on my old machine, the viewport windows is much darker than the render and has no shadows to help positioning things, ...
I tried Daz3D studio because my Poser Pro 2012 don't run on Windows 10 anymore. Windows 10 I installed because I wanted to buy a new PC for Poser, CAD and Gaming. So the result seems to be: stick to Poser, therefore stick to Windows 7, therefore stick to my old PC and doesn't do modern gaming anymore. Frustrating.
Sorry for being so destructive at the moment. You helped me very nicely. Very much thanks for that. But at the moment I am too frustrated to work on this. I think I replace my disk with the Win 7 one and keep everything as it was.
Interesting, I thought it had something to do with some games.
I don't use it much but I also have PP12 on W7P - offline computer since W7 is no longer supported. D/S4.x works on W10 which is my online computer.
I stopped using 'smart content' a long time ago because all the jumping around it does was hard on my vision. Everything can be found in the Content Panel [if one knows where to look, checking the downloaded folders can help on that matter]. There is a way to copy/paste the loading files with their icons from folder to folder so one can place several poses for example, into the same folder for a project.
If buying a computer to run D/S on, check the specs esp. for the Iray render engine. I'm not the hardware expert but I do know the NVidia card needs to have some oomph to it.
All the best whichever route you take ;-)
I just made Poser to work again on Windows 10. So my frustration is gone and I can plan for a new computer. And maybe then I can enjoy DAZ Studio a bit better. At the moment it is just too slow. I just tried rendering a scene in Poser and then in DAZ. The scene consists of a standard figure without hair (in DAZ Genesis 3 stardard female, in Poser Alysa) and a medium detailed prop (which is also a figure) from my Poser stuff. In DAZ I added three lights, I loaded the Poser standard lights into DAZ. Render resolution set to 1024x768.
And here are the results:
Poser Firefly: 0:20
DAZ Iray: 4:52
DAZ 3Delight: 0:31
Firefly looks cleaner that 3Delight. In IRay the figure looks a bit more realistic, but the wooden prop looks too shiny. I have to create an Iray material, I think.
So for me Poser wins. I didn't have to convert all my stuff to a new application (Poser poses does not seem to work in DAZ). Materials, smart props, poses, all I have to manually rework. And for what? A few things I really like better on DAZ:
So at the moment I wil stick to Poser. Maybe if DAZ becomes much faster on new computer, this may change.
Your comment about "oomph" of nVidia card. I plan on buying a Ryzen 7 2700 system with RTX2070 card. Enough?
Sounds good to me ;-)