Creating morphs for non-basic genesis 8.
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Hi! I'd like to create my own morph via sculpting in blender/zbrush for a static pose of a character. For example 2 characters interacting, first one grabs second one by the shoulders and I'd like to create a morph for shoulder area to squeeze it where fingers are, pump it near fingers etc.
Generally, morphs are created on the basic genesis model but in this case this won't work, I need to see exactly where fingers touch skin on MY character, not the basic one. I don't need to move, it's a static pose, morph for one exact frame. Tried exporting my character as obj into blender but when I load the morph back it goes horribly wrong. Tried basic load, tried reverse deformations with deltas only. It resembles the model but with lots of stuff flying around, texures all over the place etc.
Is it even possible to do?
Comments
You could try exporting out the HiRes figure as .obj, import it back in and make a prop out of it. Then morph the prop.
GoZ for zBrush works. It did export the figure and then import back the morph. Once. Now it doesn't. At first the problem was that I couldn't bridge two figures(since I need the second one to see where the collision is happening), first one was appearing on the cursor, second one - somewhere in the upper right corner for some reason. When I appended it it was above the first figure for some damn reason. Now they do appear together but GoZ simply stopped exporting the morph. Even if I start over with ONE model. It proccesses items in the zBrush but nothing happens in Daz.
This is really frustrating.