Laguna mermaid for Genesis 8
![Lasserine](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/952/n27FF1BA842EE.jpg)
in The Commons
Anyway to regeograft the laguna mermaid tail https://www.daz3d.com/laguna-mermaid-set-for-genesis-3-female-s so it also works for genesis 8? I prefer it over what is available for genesis 8 now.
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I did transfer it to G3M with the cross-figure resource kit but the polyflow in the hip region was the same - if its the same for G8 as well then absolutely it's possible - I'll give it a go and report back :)
You can totally do it, here's how:
At this point you can select G8F and add a default h.material preset from the G3F material options, before saving the tail as a wearable preset to a folder of your choice. Here's my version on BlueJaunte's Amira:
Wow thank you so much for this.
I'm so excited by this. Could you please do a render with a darker-skinned character?
I think it would be about the same steps.
Thanks for this, Silas 3d, I love that tail also!
Hey everyone thanks, the cross-figure thing is a product you can buy from the store that gives you a morph slider for G8M and G8F to switch between the two, which is important to ensure vertices line up when doing graft fits, transfer utility etc:
https://www.daz3d.com/genesis-8-cross-figure-resource-kit
I'm currently rendering a G8M character with the tail so after that I'll do a darker skinned character.
Here's G8M Alistair with the tail:
Here's a quick one with Monique 8:
Brilliant! I'm going to have to try this.
Yaaaaaaaaaas thank you!
Thanks for these tips @Silas3d
I started looking at this, out of interest, and ... got screwed on step 1 (despite having the products in question!0 as, so far as I can see, there is no tail, just a geoshell - help!
I think changing the view to wired will let you see it.
The thing to bear in mind with the tail is that most of its opacity is set to 0 which is why you can't see it in textured mode, because its only a small part of the abdomen that is used that your figure's torso texture is copied to. The tail texture is all on the geoshell.
In the geoshell I had to turn off a bunch of things, ie eyes arms etc or the human part was white.
Also dont forget to go back to high resolution or if you do a iray render preview in daz the whole character will be white.
Ok, thanks all, when I am awake I will have amother delve!
This thread gave me the incentive, and today's flash sale the opportunity, that I needed to pick this up, so I'll take a crack at it when I have a chance....Wednesday, maybe?
I finally got it to work, so thank you so much for this tutorial. Is there any way to make it so that I can just apply G8 textures to the tail, without having to manually copy and paste the torso surface settings?
G8 presets won't have settings for the material zone on the tail, so they can't be applied directly to it (or rather, they won't do anything to it).
The tail does have a "torso" material zone with a G3F UV, and one of the steps of using the Laguna tail is selecting the tail and applying the character's base materials to it. Then again, as far as I know one can't just apply G8 materials to a G3, even though the reverse works just fine.
The problem with G8 materials on G3 is that G8 materials are usually hierarchical presets due to the fact that eyelashes are separate mesh. As such they will work only in G8.
Regular material presets made for G8 work fine on G3 though.
The materials can, though, be applied to Genesis 8 and then saved as a regular preset for the figure.
Did my first render with the G8 Laguna tail, and I'm noticing a seam between the actual figure torso material and the tail's torso material. I haven't tested yet to see if I just need to move the graft polys lower, or if there's something about the way I applied the torso material to the tail.
@Gordig that seam looks like the tail isn't flush against the character - you may need to adjust rigging to shape in some cases if the morph deviates from G8F base too much.
With regard to the material presets, I duplicated the material folder into an equivalent G8F path and used a text editor to do a find and replace on all references to Genesis 3 Female.
This is where the intersection ring should be for reference:
Doing exactly what you did with that one and I get a seam... any ideas?
Without seeing what you've done, difficult to know...
Does this work with G2-to-G8?
Probably not, because G2 and G3/8 have very different meshes. I tried fitting Reptilian 6 tail to G8, and the polygons just didn't line up at all.