Definition of Bézier
The definition included in the glossary of terms does not include a deffinition, only an origin.
"Bézier: Bézier surfaces were first described in 1972 by the French engineer Pierre Bézier who used them to design automobile bodies. Bézier surfaces can be of any degree, but bicubic Bézier surfaces generally provide enough degrees of freedom for most applications."
As this is an engineering term and probably not germain to the average newbe I can understand a simplified definition, However, If the term is included in the glossary, there should be some actual deffinition. If I am reading the wikipedia article correctly, this is a way of mathmaticly represtenting a 3 demesional space (mesh) and is a better method than triangles because it uses less computer resources. I also assume that this has become a common format for modeling and is the one used by Daz Studio, and associated apps. Am I close?
Comments
I thought it was a type of tweening where it speeds up then slows between key frames
I have always thought of Beziers as curves
https://javascript.info/bezier-curve
See? it needs updating. Aren't you all glad I'm a nosy buttinski now?
[Freebie Archive]
Again in the glossary. The link is dead and search brings up no results. Is this a thing of the past?
[Another glossary observation.]
"Plane: A flat or level surface. Also something you ride on that flies."
FAA regulations require riders to remain in the plane as riders that are on the plane could fall off and interfere with the air craft control sufaces. ie you might hit the tail and go splatt.
Yup.
You have to remember that the person who put together that fantastic glossary is a member of the forum just like you. And also you have to remember that he did that at least 10 years ago. It was transferred to this forum, form the previous forum and it was transferred there from the original old old old forum which first appeared in 2003. So to pick on one term in that whole list. is very unfair.
And had you noticed some of the typical McGyver humerous comments amongst the serious stuff? like his alternative definition of blender, or his descrition of caffeine or CKP or ...... oh heck I could go on for ever. Try reading through the whole glossary without laughing. No skipping lines There will be a test later to make sure that you have assimilated all the knowldege including terms that have more than one meaning like Low Poly.
No fair, I didn't get as far as P when I was reading to respond to your first post.
BTW, please don't make more than one thread on the same subject. I shall be back l;ater to merge them
Threads merged
Bézier surfaces are surfaces defined using Bézier curves (yeah, I know, it's not really helpful ^^)
Basically a Bézier curve or surface is a set of points with coordinates which follow specific mathematical equations. Those equations use "control points" as parameters to determine where the curve starts and ends, and where it "curves".
Ever used a curved connector between 2 shapes in MS PowerPoint or Word? You select the connection points of the connector, and there's a third point you can move to change the curve shape. Well that's a Bézier curve with 3 control points (a "quadratic" one). "Cubic" curves use 4 control points. Quadratic and cubic Bézier curves are used by a lot of image editors to create curves.
Bezier surfaces are the 3D version. "Bicubic" Bézier surfaces use 16 control points.