Zero figure pose is not sending my figure to default positions.
![kimmeey](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/829/nTMYF6PH38HX2.jpg)
I have a genesis 8 female figure that refuses to zero out to the default "floor" position. I can't figure out what is wrong with it. her feet are always somewhat below the floor level. To make sure I wasn't just seeing things I took another G8F figure and also my other G8M figure in the scene and slected "zero figure pose" and they snapped to the original default position of any gensis 8 figure. Please not that I do NOT mean the pose itself but the POSITION of the figure. they will revert to the standard G8 A pose but her position is permanetly lower than the other figures. I need to fix this because I need to export these figures into Maya and line them up with clothes i created in Marvelous Designer and though it worked for my male figure without a problem, because my female figure will not zero out correctly, I can't do this.
If anyone has a solution to this problem I would greatly appreciate it.
Comments
Possibly there's a morph dialed in? {resized figure or ?}
Have attached a basic reset pose for G8F. This placed a lowered posed figure back to the floor in default position.
How would i go about applying that attachment to my character? I'm somewhat new to Daz3D. EDIT: never mind I figured it out. I dragged nd dropped it on to my character and it only had the same effect as hitting Zero Figure Pose unfortunately.
Why would a morph cause that to happen I wonder? When I import the same character into Marvelous Deisgner and set her to center there it fixes it and if I add that model from MD into daz again (which is no good because it is an obj file) it's in the right place, so I don't think it would be a morph?
Well I just double-click on them from the Content Library. I have that file in the same folder as G8F for convenience.
That would reset poses, since the figure is not being reset then you would need to clear the morphs. From the Parameters Tab or the Shaping Tab, main figure selected, from the many lines drop down menu for the panel, zero the morphs.
Feet are sometimes morphed and posed in order to feet into shoes or boots.
If resetting the pose and resetting the morphs does not fix the issue than you would need to post some more information so somebody else can see what the trouble might be. Put the basic wear or something on the figure before posting images though ;-)
By the by, these G8F character figures you're talking about, we make clothing for the default G8F figure so if you're loading the G8F that does go to the centre isn't that the one to be used in M.D.? If you're loading a preformed figure it is not going to see itself as something to be reset to the default load of G8F.
i already figured it out but it didn't work.
I don't know how to reset all of the morphs? I don't think it's the morphs though, because I can center the figure in other programs. I think somethings off in Daz3D specifically?
No I'm making the clothes for the custom figure actually.
Did you check the hip bone? Some poses put translates there too.
If that doesn't help, posting screenshots of
(1) zero'd figure & figure node parameters
(2) zero'd figure and hip node parameters.
(3) maybe include the G8F base in there as a reference set x=20 to the side or something.
could be possibly helpful.
yes i have checked the hip bone actually. when i look at the Y axis for my other characters it is "0" as it should be. when I look at hers it is aroun "7" which is even more abnormal because if I zero that number out she actually drops even lower on the plane which makes no sense. This is both for the entre model and the hip bone. After I zero it out and hit "zero figure pose" however (even it did position her correctly) it will return her to her messed up position which is problematic because when exporting the model she automatically snaps to the position that "zero figure pose" sets her to. I'll get screenshots in a little while.
here are the Y translation for each figure and an image that shows you the problem. in the image ALL figures have been "Zero Figure Pose" I only moved them side by side for comparison. an asterisk will denote the problem character.
GENESIS 8 MALE - Y axis 0
*GENESIS 8 FEMALE 1 - Y axis 6.73
GENESIS 8 FEMALE 2 - Y axis 0
G8M HIP BONE - Y axis 28.72
*G8F 1 HIP BONE - Y axis 30.31
G8F 2 HIP BONE - Y axis N/A (this is the MD import so no bones retained)
these numbers make no sense to me. shouldn't G8F 1 match the other two once i zero her pose out? if i manually zero her pose it doesn't work because she drops lower and upon export it wouldn't matter anyway because it uses the zeroed out position.
as for the image the male character is furthest to left the problem character is in the middle and to the furthest right the gray character is the corrected MD female model.
The end result of resetting all the morphs would be to have the default figure, not one of the character figure morphs.
In D/S it is normally best to make the clothing using the default figure. Then as morphs are applied, the clothing will follow the figure looking good [hopefully] on most if not all the other figures for, in this case, G8F, as well.
If one makes a clothing item that is not landing "just right" on the figure before rigging it, when it is rigged, it will return to the original position it landed it at. So if in the making of your new character you somehow got the figure's mesh "landing" below the floor, that IS its new position. It's nice that the other programs can recenter the mesh to where you want it but to get it centered in D/S you would need to return to some point in the creation of that character where you got it off center and remake it. I think. I could be wrong but I've made a lot of clothing. Default position is the position it "lands" in as.
no ignore anything i said about clothing it isn't relevent to the problem and that isn't the problem i'm having. i did the same thing with the male character and from start to finish there was no problem. the problem begins in daz3D before Mavelous Designer/Maya or anything else.
unless maybe i'm confused with what you said. there has got to be some way to re center it in daz. every program can do that. i mean i just used morphs on the base figure. if you loook at the axis stuff i posted it doesn't seem to make any sense.
Whether it's a figure or a clothing, doesn't matter. The default .obj from which the item ever is first made has to be "landing" right where it should be for default position. Because your new character is not going to the expected default position, I'm suggesting that maybe you have inadvertently changed where it is that new figure is landing - that the .obj's position was affected. While I'm thinking that maybe you have done something like this, I do not know "how" you could have because I do not know the workflow you were using to make your new character. Was this a complete remake from an .obj of G8F? Like, how did you get from default G8F to your new character? If simply by adding morphs, then by simply removing those morphs the figure would be back to looking exactly like the G8F model.
you're probably right, i probably screwed up the landing position of the model i just don't actually know how i did that. it could've been anything i started working on it back in november. if it was the fault of the morphs why would a morph have anything to do with the landing position. on the male character i used a lot of the "same" morphs and nothing ever messed up his position. only hers. it's really strange.
alternatively, although i don't like temporary solutions that uch, does anyone know of away to set the pivot point to the lowest point of the model or the default position it should've been on the model. the pivot point is alfway some up her legs instead of between her feet like it should be and like it is on every other model.
all it takes is one accident when making morphs that you didn't notice and you can introduce a whole lot of fun. Few times when testing morphs had a big mesh shift happened. Usually it's when attenuating. But can happen for other reasons too that can get missed with all the things that are done while making morphs. It happens.
wish i knew which morphs did it so i could warn others. i got all of my morphs from the daz store here, i created none myself actually. i'm definitely not a professional with daz yet. i've always used prgrams like maya or blender so getting used tot his is tricky for me lol.
Can you post what "character" you are using? Want to recreate exactly what character you have. Then can check it out.
Alternatively, load a base g8f, and then dial in whatever character morph you are using under parameters. If it is a problem with a morph you should see her shift downwards as you dial in the morph.
I did notice two morphs causing a problem i guess? it could be the GHD height morph? it came with this https://www.daz3d.com/genesis-8-female-body-morphs it seems when i dial that the y axis of the figure changes for some reason? do have the same morph?
Yes have that morph pack. Tho not called GHD in my parameters tab. Just Height like this screenshot. When I dial her taller the Y axis for character node does not change, but it does change the hip Y-axis. Zero'ing figure pose tho, she looks normal position-wise. What's that GHD refer too?
So this isn't a character you bought? But instead one you morphed?
maybe i am actually mistaken i attached a screenshot of how the morph shows up in my library. i think it is different. i have a lot of morphs so i might have accidentally mised you on which one it was sorry.
This one? https://www.daz3d.com/ghd-somebody-morphs-for-genesis-8-female-s
it might have been. is there a way to check which morph came from which set somewhere?
On the product page it claims to have a morph called: GHD Height, and each morph "must" have an unique name.
One can look in the data folder under Daz 3D, the appropriate figure, to the morphs folder, to check too but that is not a folder to mess around in unless one knows exactly what they are doing ;-)
and i would not be one to know exactly what they were doing s i'll leave it alone lol! that must be it then. that seems to be the main one i'm finding that messes with the figure's y axis which sucks because i'm not sure what other packs of morphs have a height morph that could replace it if it really is the cause. i take you don't have that pack then?
how do you mean?
The 1st set of body morphs you linked includes height and that works fine in Daz when you zero. Y-on the hip there shouldn't be a problem when you zero. Do you have that set?
i do have that set but i needed additional. it's a veeeery stylized character and requires a lot of height morphs to create. the standard one is not enough unfortunately.
have a surprise treat for you then.![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
you can unlock the height to make as tall as you want. See screenshot. Deselect limits by unticking.
Click the cog to the right of the heart to open the parameters dialog box.
oh my goodness i had no idea you could do this! i'm going to go and try it right away, thank you!
ah it turns it out it reall does work thank you! now i do have a nother question because although it does work i'm a bit of a perfectionist and i want to make sure the height is exactly the same as it was with the other morph. is there any way to correct this GHD Height morph? or is that set in stone by the creator and i can't change it to scale the model simply upward instead of seemingly from the center which is what drops her below the ground. if not your solution for unlocking the height works great!
Great it works!![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
correcting the GHD height morph is probably no easy task for an advanced user IF they want to restore height EXACTLY again.
If you want exact (well almost exact) you would need measure metrics plugin sold in Daz Store. Run it on your character as you had it. It will give you a total height in whatever unit height you pick in MeasureMetrics.
In fact what you might want to do is load charcter twice. Once with GDH height moprh on and the 2nd with just the Daz height morph. Maybe that will get you close once you eyeball feet soles to same height?
If not, then again Measure metrics, using the value you got from your orig, you can can manually enter that value in measure metrics for your 2nd character with Daz-height only and it will adjust it via scaling for that last little bit. You may get a slight width change - not sure. But if you start off so close in height before final tweaking with measure metrics, then it is nominal, if at all.
Thanks also to Catherine for clearing up several other questions. Had searched store for GDH and I got nothing lol.