Strand Based Hair Editor
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how to save a SBH editor setting ?
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how to save a SBH editor setting ?
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The settings for the hair are saved with the hair.
i would like to save a preset for new hairs to make
isnt this possible
or i just do not understand how to
if i have the hair ready in the scene i cannot change the editor settings or am i wrong ?
i would like to be wrong here
will give this a try
edit
yes that works
thx lilweep
If I understand your question correctly, any saved hair can be used as a preset for a new hair style.
Example:
You create a hair style that is shoulder length with a center part for a G8F character. In the scene tab, make sure the hair node is a child of the character (it does not need to be parented to the head) and change the name to "G8FShoulderLengthCenterPart" for example. Save this as a wearable preset.
In a new scene, load a G8F figure of choice. Load your G8FShoulderLengthCenterPart hair. In the editor, you make whatever changes you like - say combed back waist length. In the scene tab, rename the hair to "G8FCombedBackWaistLength" for example and save it as a new wearable preset.
This can get a bit tricky with multi node hair or hair created on a cap for multi generation use - but the process is the same.
Personally, I have several basic shape styles in my library that I can quickly reshape to my needs.
Hope this helps.
this helps
thank you gone
am i right that the default render setting for sbh editor is 3dl ?
just used iray uber with it and it looks so much better
The editor uses neither, the shader applied will depend on the current render engine.
It dont think it needs to be a child of anything...
It does if you want to save as a wearable. Otherwise, you can save however you want.
Where is this wonderful editor located? I'm just now hearing about it.
you can save it as a wearable unparented...
Create > SBH hair
or
Edit > Edit SBH Hair
Thanks!