No cutout opacity map?

Hello, I'm using a shader from this product https://www.daz3d.com/resource-saver-shaders-collection-for-iray, and I really like one of the shaders, the gold shader, it's really vibrant and reflective.

However, when I apply the shader, the cutout opacity option under the shaders tab disappears. I want to apply an opacity map but cannot. If I try to reapply uber base, the color then changes, to brown. This is because when I use this product's gold shader, it's a combination of I think yellow + brown + red, and when uber base is applied, it just goes to brown as a singular color.

Is there a workaround for this? Thank you!

Comments

  • SimonJMSimonJM Posts: 5,997

    I don't hvae thos, so no guarantees, but: try Ctrl-clicking and selecting 'ignore' when applying Uber base 'over the top', that may get the Opacity map back. or try clicking on the context pop-up menu in top right of Surface tab and select 'show hidden properties'.

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