Dforce Weight node
Dforce Weight node
What is that? just expecting from the name... I assume... if you connect it to an item you can give it kind of weight?
But I see no options in the parameters tab like lbs, kg, or whatever... or heavy/light.
Post edited by Loony on
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"Weights" control how strongly some modifier affects the target mesh. They are most obviosuly used for the bones on the Genesis figures, but they can be used on other modifiers too. Since dForce modifiers and Push modifiers have nothing in the scene that can be selected (unlike bones and dForms) they have weight access nodes, which can be applied and selected to allow the editing of the associated weight maps (the maps, however, belong to the modifier - deleting the access node doesn't remove the weight map).
sometimes... I hate myself for even asking it... because... its like you would explain me some kind of Coding stuff, I get soo less in my brain :<
I hate it :(
I don't get it really, videos would help, like I just checked on youtube for Dforce Wind node, but I found like 2 Videos (one in spanish) and they doesnt helped me really....
The Wind node is a fan that you can use to make dForce fabrics flutter. The Weight Access node is something you will not necessarily want, unless you are trying to hold the fabric in place more or elss than it is initially set to.
A simple example of how one can use dForce weight maps:
Say you have a skirt which is a single surface. If you just put a dForce modifier on that surface then when you run the simulation the whole skirt will be dynamic, and there's a good chance it will slide from the figure's hips and fall to the ground.
To change that you can use a dForce weight map, to tell the dForce engine that the top part of the skirt shouldn't be dynamic. So now when you simulate it the top won't move, but the rest will behave like fabric.
You say weight map, but... its called weight node, is it the same but you use different names or is it also a other thing? :D
and do I have to move the dforce weight node to the place where it should not move?
So in your example, ...
I tested it, even with a high gravity, the skirt did sticked to the body and did not fall down (would indeed be a interesting thing, because l Love undressing morphs, but the clothes does just fit more to the body and not fall down...)
so I can not even reproduce it :(
I added the weight note, but the result was the same, I thought it will now let the skirt fall down? hmmm...
But the simulation was 1:1 the same
A weight node lets you access the weigh tmaps for things that cannot be directly selected (Push Modifier, dForce Modifier)
But now I have the question, HOW do I dropp clothes down? :D like a skirt or a jeans? they always just fit more to the body but does not go down, like you open the buttons of a jeans and let them just fall down.
If the whole thing has a non-zero dynamic strength then it will simulate - how useful the results are will depend on the item (if there is no opening at the flies or zipper then it isn't going to pass over the hips unless you do something like stretching the waist with a morph).