Modelling a house?
![billyrosco](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/492/nG3Z7H5F13ZLJ.jpg)
I want to create an octagonal glasshouse, or at least a normal glasshouse if an octagon is architecturally absurd. I have seen houses, apartments, and other structures in the store, and though they're wonderful, they don't really match what I want. Some have nice, big windows, for instance, but the floor plans are too small or not laid out quite right for me.
I have zero sculpting or modelling experience, so I'm a complete beginner and I'm happy to learn since I want to get into it anyway. Is it feasible for me to create such a structure in Zbrush, or Hexagon maybe? Maybe I could come up with a crude design with primatives in Daz?
Comments
primitives in DAZ studio is doable
Hexagon is better as you can weld those primitives and UV map them etc
in fact you could create the Octoganal shape and extrude all the frames
I use Carrara not Hexagon so not the best one to ask how
Hexagon would be the obvious choice, though ZBrush has added tools oriented towards hard-surface modelling. How doable it would be would depend on how elaborate and/or detailed you wanted to get.
is this sort of what you want?
I haven't made a door or windows yet as don't know
and it has awful UV's so far
That looks pretty close, yes! Did you make that just now??
Hard-surface modelling, like rock, trees, bricks, that kind of thing?
yes
I added windows but the UV mapping is driving me nuts
I don't know why my base and top is not flat mapping
updated obj attached, you need to scale it
Carrara import scale iray shaders added prob metal would be better than the wood as the UV mapping sucks
for trees https://www.evolved-software.com/treeit/treeit
I don't know how much help this would be in Hexagon
quick look at how I modelled some of it
I am not familiar enough with the tools but it is supposed to be better than Carrara
video click to play
This looks really cool; I'll drop it into Daz and see how it looks. Thanks very much! :)
When you say I have to scale it, do you mean when I'm loading it, I have to scale it to Daz Studio units?
well if you import it Carrara units it loads the size of my render
DS scale it will be a benchtop terrainium
Fixed your floor and ceiling UV's, they are 'correct' but somewhere a few UV points are thrown to the next mapping tile.
ah I possibly forgot to untick U wrap