Modelling a house?

I want to create an octagonal glasshouse, or at least a normal glasshouse if an octagon is architecturally absurd. I have seen houses, apartments, and other structures in the store, and though they're wonderful, they don't really match what I want. Some have nice, big windows, for instance, but the floor plans are too small or not laid out quite right for me.

I have zero sculpting or modelling experience, so I'm a complete beginner and I'm happy to learn since I want to get into it anyway. Is it feasible for me to create such a structure in Zbrush, or Hexagon maybe? Maybe I could come up with a crude design with primatives in Daz? 

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533

    primitives in DAZ studio is doable 

    Hexagon is better as you can weld those primitives and UV map them etc

    in fact you could create the Octoganal shape and extrude all the frames

    I use Carrara not Hexagon so not the best one to ask how

  • Hexagon would be the obvious choice, though ZBrush has added tools oriented towards hard-surface modelling. How doable it would be would depend on how elaborate and/or detailed you wanted to get.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533
    edited January 2020

    is this sort of what you want?

    I haven't made a door or windows yet as don't know

    and it has awful UV's so far

     

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  • primitives in DAZ studio is doable 

    Hexagon is better as you can weld those primitives and UV map them etc

    in fact you could create the Octoganal shape and extrude all the frames

    I use Carrara not Hexagon so not the best one to ask how

    That looks pretty close, yes! Did you make that just now??

    Hexagon would be the obvious choice, though ZBrush has added tools oriented towards hard-surface modelling. How doable it would be would depend on how elaborate and/or detailed you wanted to get.

    Hard-surface modelling, like rock, trees, bricks, that kind of thing?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533
    edited January 2020

    yes

    I added windows but the UV mapping is driving me nuts

    I don't know why my base and top is not flat mapping

    updated obj attached, you need to scale it

    Carrara import scale iray shaders added prob metal would be better than the wood as the UV mapping sucks

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533
    edited January 2020

    I don't know how much help this would be in Hexagon

    quick look at how I modelled some of it

    I am not familiar enough with the tools but it is supposed to be better than Carrara

     

    video click to play

    Post edited by WendyLuvsCatz on
  • This looks really cool; I'll drop it into Daz and see how it looks. Thanks very much! :)

    When you say I have to scale it, do you mean when I'm loading it, I have to scale it to Daz Studio units?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533

    This looks really cool; I'll drop it into Daz and see how it looks. Thanks very much! :)

    When you say I have to scale it, do you mean when I'm loading it, I have to scale it to Daz Studio units?

    well if you import it Carrara units it loads the size of my render

    DS scale it will be a benchtop  terrainium

  • Fixed your floor and ceiling UV's, they are 'correct' but somewhere a few UV points are thrown to the next mapping tile.

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533

    ah I possibly forgot to untick U wrap

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