dForce hair will not show in iRay Preview
![vonHobo](https://secure.gravatar.com/avatar/629e4e826112cc52e92c1e60f2827d03?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F629e4e826112cc52e92c1e60f2827d03_100.png)
I recently picked up a couple dForce hair products.
https://www.daz3d.com/dforce-cool-hair-for-genesis-8-males
All the other hair products I have show up in the Iray Viewport preview, but the dForce hair for animals and people does not preview in Iray. It's just absent.
Turning on/off preview settings for the hair does nothing to get the hair to show up in the Iray preview.
This is very limiting, as I cannot determine if the hair fits the figure properly without the preview in Iray.
Is this intentional? Or am I doing something wrong? The Texture Shaded preview for dForce hair looks awful. It's just an flat poster "indication" of where the hair is located, not even a close representation of the actual hair.
It seems like most of the new hair products available on DAZ are dForce. To be honest I am sick of dForce. It throws a wrench in everything for me.
See attachments for what I'm describing.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/e2/d8e5a36d667617ee216f93ee61e875.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/e2/d8e5a36d667617ee216f93ee61e875.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/62/cb342b0dd1e1d20cfa1163693512bb.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/62/cb342b0dd1e1d20cfa1163693512bb.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/23/c65b4916d7956713ac8417c01a9264.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/23/c65b4916d7956713ac8417c01a9264.jpg)
Comments
There are some settings you can change to make the hair appear in Iray Preview - see this thread: https://www.daz3d.com/forums/discussion/comment/5251246/#Comment_5251246
I think that they are normally disabled because they use a lot more memory.
Thank you Melanie! All I had to do is set "Viewport Line Tessellation Sides" = 2 for the hair and beard (not the skull cap). It's showing in Iray preview now.
Not sure I would want to do this for any of the animals that use dForce hair because I'm sure the memory consumption would be dramatic.